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SAGE 2022 - Demo Lumiva Legacy (SAGE 2022 Demo)

General Information

Lumiva Legacy is a fast paced action platformer about three young multivas, Alex "Bingo" Rivero, Salamon Avery, and Roy Cruz, on their journey to stop D-Tech from invading their home of Neuo Town. The trio will have to put their skills to the test to conquer many challenges, defeat countless foes, and explore exotic locations with their various abilities and the help of Elemental Charges!

-- Controls --

Z - Jump
X - Action
C - Special

=Controller (Xbox)=
A - Jump
X - Action
Y - Special

=As Bingo=
Jump (air) - Kick Flip
Action - Spin Kick
Down + Action - Roll
Action (air) - Spin Attack
Down + Action (air) - Splash Bounce
Special - Aqua Dash/Aqua Boost/Aqua Burst

=As Roy=
Jump (air) - Shock Jump
Jump (against wall) - Wall Jump
Action - Static Punch
Up + Action - Uppercut (Hold Action for Enhanced Uppercut)
Down + Action - Meteor Slam

-- Characters --
Alex "Bingo" Rivero
Age: 14
Type: Speed
Element: Water
Home: Neuo Town

Bingo is an absent minded, impulsive, and easily embarrassed teen. While some might see him as a bit of an airhead, over-eager to come off as cool, he has a great sense of adventure, empathy, and a mix of high awareness and intelligence. His speed typing is inherited from his mother.

He can perform a Kick Flip or Spin Attack to take care of airborne enemies. He can Spin Kick enemies or Slide Kick into them on the ground and gain extra speed down hills. His Splash Bounce allows him to get back to the air while achieving a greater height. Bingo is also able to utilize his Aqua Dash ability when he needs to keep things moving or Aqua Boost to maintain a top speed.

Name: Roy Cruz
Age: 15
Type: Power/Speed Hybrid
Element: Electric
Home: Neuo Town

Roy always tries to act smug and generally give Bingo and Salamon a hard time. Despite this, life tends to be rough for him. He typically acts as the "cool and tough" guy as a facade to hide his insecurities from others. All he really wants is to receive recognition from his community.

As a Power/Speed hybrid type, he can perform a Static Punch, either as a single strong move, or as rapid punches. If there are any airborne enemies, his Uppercut, enhanced or not, should handle them. If that's not enough, his powerful Meteor Slam will get the job done.

-- Elemental Charges --
There are four unique Charges you can find during your journey.
  • Electric
  • Wind
  • Water
  • Fire
Each charge will modify the moves and properties of Bingo and Roy*.

Electric Charge Bingo
Bingo's acceleration is increased and his Spin Attack and Dash is electrically charged!
-Spin Kick launches electric sparks
-Spin Attack becomes Electric Discharge
-Splash Bounce becomes Electric Stomp
-Aqua Dash becomes Electro Jump

Wind Charge Bingo
Bingo becomes one with the wind and receives floatier jumps.
-Spin Kick has increased range
-Spin Attack has increased range
-Splash Bounce becomes Wind Bounce
-Aqua Dash becomes Wind Launch

Water Charge Bingo
As Bingo's element is already water, this grants him element synergy and allows him to take more advantage of his abilities.
-Spin Kick launches water spouts
-Splash Bounce creates a bigger splash upon impact
-Faster underwater mobility
-Can stay underwater longer

Fire Charge Bingo
Bingo can heat up the competition with his enhanced fire attacks!
-Spin Kick launches fireballs
-Splash Bounce becomes Fire Dive
-Aqua Dash becomes Flame Burst
-Now feels extra warm for colder environments

* = Elemental Charges are currently disabled for Roy.
Note: If you are a streamer and are interested, please contact me for a streamer build that has the extra stage unlocked automatically.
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Latest reviews

Liked as usual! Game feels better this time around. I have played as Roy so far as I have already played Bingo previously.

Some things I noted:

-Roy's uppercut could use a bigger hitbox as it was hard to aim and actually hit enemies with.
-Texture page is flashing randomly in-game again.
-Slide kick is fun to use!
-It might help the punches on Roy to feel heavier if he stopped briefly in the air while using them, at the minimum, at least when he hits something. Aka. hitstun would be super nice.
-Conversely to the slide, the normal punch is not fun to use, because it instantly stops you but has a slow windup and just feels...sticky, less than punchy, feels slightly more like a hindrance.
-Hard to see underwater in the cave! A little too dark down there.


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