SAGE 2021 - Demo Lumiva Legacy (SAGE 2021 Demo)

Overview


Lumiva Legacy is a fast paced action platformer about three young multivas, Alex "Bingo" Rivero, Salamon Avery, and Roy Cruz, on their journey to stop D-Tech from invading their home of Neuo Town. The trio will have to put their skills to the test to conquer many challenges, defeat countless foes, and explore exotic locations with their various abilities and the help of Elemental Charges!

-- Controls --
=Keyboard=

Z - Jump
X - Action
C - Special

=Controller (Xbox)=
A - Jump
X - Action
Y - Special

=As Bingo=
Jump (air) - Kick Flip
Action - Spin Kick
Down + Action - Roll
Action (air) - Spin Attack
Down + Action (air) - Splash Bounce
Special - Aqua Dash/Aqua Boost/Aqua Burst

-- Characters --
Name:
Alex "Bingo" Rivero
Age: 14
Type: Speed
Element: Water
Home: Neuo Town

Bingo is an absent minded, impulsive, and easily embarrassed teen. While some might see him as a bit of an airhead, over-eager to come off as cool, he has a great sense of adventure, empathy, and a mix of high awareness and intelligence. His speed typing is inherited from his mother.

He can perform a Kick Flip or Spin Attack to take care of airborne enemies. He can Spin Kick enemies or Roll into them on the ground and gain extra speed down hills. His Splash Bounce allows him to get back to the air while achieving a greater height. Bingo is also able to utilize his Aqua Dash ability when he needs to keep things moving or Aqua Boost to maintain a top speed.

-- Elemental Charges --
There are four unique Charges you can find during your journey.
  • Electric
  • Wind
  • Water
  • Fire
Each charge will modify the moves and properties of Bingo.

Electric Charge Bingo
Bingo's acceleration is increased and his Spin Attack and Dash is electrically charged!
-Spin Kick launches electric sparks
-Spin Attack becomes Electric Discharge
-Splash Bounce becomes Electric Stomp
-Aqua Dash becomes Electro Jump

Wind Charge Bingo
Bingo becomes one with the wind and receives floatier jumps.
-Spin Kick has increased range
-Spin Attack has increased range
-Splash Bounce becomes Wind Bounce
-Aqua Dash becomes Wind Launch

Water Charge Bingo
As Bingo's element is already water, this grants him element synergy and allows him to take more advantage of his abilities.
-Spin Kick launches water spouts
-Splash Bounce creates a bigger splash upon impact
-Faster underwater mobility
-Can stay underwater longer

Fire Charge Bingo
Bingo can heat up the competition with his enhanced fire attacks!
-Spin Kick launches fireballs
-Splash Bounce becomes Fire Dive
-Aqua Dash becomes Flame Burst
-Now feels extra warm for colder environments

-- Discord Server --
If you would like to follow the development of the project or provide feedback based on public demo builds, feel free to join the MultiPup Studios Discord Server!

Media

-- Music --

Updates

Difficulty Modes

Choose between Casual, Standard, and Retro modes to cater towards your preferred playstyle.

Menus

No more limited Level Select screen. Now you can access a Settings menu to control Audio, Screen Resolution, rebind your Controls, and change your Difficulty setting.

Item Boxes

Item Boxes have been reintroduced to the game. You can find Coin boxes, Invincibility boxes, and Extra Life boxes (Health Restore boxes in Casual Mode).

Extra Stage

Collect all 10 Medals to access an Extra Stage.

Credits

Darian Gonzalez (Plom510)
Lead Programmer, Pixel Art, Music, Concept Art
voice of Alex "Bingo" Rivero

Kreg Heckel
Concept Art

Andrew Wallace
Concept Art

JamoART
Artwork

Cocoshii Productions
Music

Latest reviews

Controls have 'that thing' where it feels like you're in second gear, making jumps feel like you're either not going fast enough or you'll overshoot them. It's not going to be trouble for those who're already used to this Sonic-ie control scheme, which given where we are would be reasonable. The kick attack took some time getting down in terms of timing and placement, generally I found the mid-air spinning attack to be more effective. The game is quite forgiving with the damage though, got rammed by those little yellow wheelie scraps quite a lot but didn't die once, that all in standard mode.

What is really good though is the art. It is beautiful, the backgrounds especially. It has no bloom or filters or gradient lightning or any of the fanciness bigger studios would waterboard their pixel platformers in and that's exactly why I love the scenery here. It's just pixels. The music is also fantastic, I love the way you snuck in the leitmotif in both tracks.

I think you did a great job.

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