This game is amazing the graphics are good, the gameplay is flawless. Its just that the audio in angel island act 1 is really light even when I crank the volume to 100 and the framerate is off and the pause screen buttons don't work right. But like the disclaimer says this is a fan game so I get it if its has a few bugs but please fix it creator.
This game is absolutely phenomenal. Near flawless controls, thoughtful inclusion of both modern and classic style elements, great physics and momentum. It even lets you turn Super Sonic on or off as you please. Eagerly awaiting more of this game.
This amazing fan project is essentially the sonic mania of mega man games. RRthiel and his band of merry men have truly been able to capture the spirit of all the great mega man games into a project seeping with passion.
Firstly,the visual design, god this is a pretty game, the 16/8 bit look of mega man looks superb, harkening back to Mega Man 7's visual design(which I really like). Everything is so vibrate, expression and detailed, clearly a lot of work went into this games visual design. And that animation...god it's so smooth, like butter smooth you know?
Secondly,the level design and gameplay feel, at first I was skeptical as to how the visual design would affect the gameplay, as I thought the screen crutch would make the game feel cramped and more stiff like in Mega Man 7, and I was also worried that it would make some of the same design mistakes as well. Like for example, remember in turbo man's stage how there were these moving tires that moved you when you bumped into them, well the screen crutch wouldn't allow you to accurately predict when they were going to come, and as a result you would get some pretty unfair deaths from your inability to properly time the jumps. Luckily this demo never made such a mistake, and it's visual design works in perfect harmony with the gameplay, with each obstacle and enemy made with mega man's new size in mind.
Mega Man and Roll feel so good to control, with the tight but flexible movement Mega Man has always been known for. The level design is... alright, a little basic, and even underwhelming at times, but for a tutorial level it works just fine, I just hope the later levels will pick up the slack and introduce us to some new and exciting gimmicks that give us the tight platforming Mega Man has always been loved for. Also, Roll is a little broken, but her character inclusion was an amazing choice, as it incentivizes replayability, a key stable of the Mega Man series. However unlike Mega Man 10 with its sloppy inclusion of Protoman and Bass as playable characters Perfect Blue changes the entire level design to be suited for Roll's abilities, something Capcom should've learned to do a decade ago. Also Roll attacks with a broom, so you know it worth to play as her. Finally the bosses, they have some great attack patterns that make it super satisfying for the player to maneuver around, and with some generally pretty cool designs. All in all fairly solid design and control.
Thirdly, sound design, ok do I really need to talk about the music? I mean... it's pretty obvious that it's amazing. Ok well to be fair the music isn't exactly representative of the Mega Man series and its music, and I wouldn't call it Mega Man music because of it, but it fits perfectly into the levels so its not bothering me at all. The sound effects sound good with the charged buster sounding perfect as always, with the jump and slide following suit. The enemy deaths sound okay, but the boss death sound effects I thought to be underwhelming, like you are about to deal the final blow to the final boss on the tutorial level and when you kill it instead of a hearing an expected large sounding KABOOM, you get a series of little farts for explosions and a lack luster victory tune. But I'm the development team can fix that.
Conclusion, this game has such huge potential to be a smash hit, and I am excited to see what RRthiel and his friends will be serving us in the full version of the game. I am glad to see that this development team is so passionate for the project as they truly put all of their heart and soul into the game I can just feel it. It has one or two flaws, but those are only nitpicks, I am sure that the development team will fix exactly what I complained about by the time the full version comes out. I can only hope the best of success for these talented and creative people, as based off of what I played from this demo, I sure this game will be amazing. Good luck you guys! :)
I liked the idea, the gameplay was nice, until I got to a special stage, a Sonic 2 special stage, I terrible at those! I know some people like them, but the controls were harder than the OG S2 special stages.
this game is AMAZING. I had so much fun playing so far. The level design is new and fresh and the animations are so cool. One thing I really loved about srb2 was the music and I can say that you have hit the nail on the head with that. I cannot wait to see what the future holds for this game.
Hey man, this is a really great and interesting project, I've been wanting to make a sequel like this one for a while. I was wondering if you knew what tools or programs that would be needed in order to make something such as this. Thanks!
The things I like.
1. I like the remixed ost.
2. I like how to physics are close to the genesis version.
The things I don't like and/or bug reports
1. I can drop throw that bridge after the speed shoes for some reason
Overall Rating: 4 stars
insanely good and really fun but one thing thats an idea is.... Modern Sonic
just why not if shadow is in sonic 3d in 2d why not modern sonic????
but of course its just an idea
also christmas is coming so it would be a cool Christmas DLC like if you get it ON Christmas you get modern sonic FROM THE START but he is only in the Christmas DLC (and everyone has a Christmas costume on EVEN modern sonic)
but if you put all the files from christmas DLC (Charactor and music things) you get the charactos without costumes on (meaning modern sonic is there without the costume on)
just wow its amazing but what would be cool is if there was hyper sonic (the master emerald is on the map so why not?) but you would need lots of rings like about 100 rings! or 70 or 80 cause i don't know how much rings are on the map lol