Overview
Important:
You can't unpause with a controller, press "enter" to pause/unpause
At the beginning you choose your input. Do so or you won't be able to play the game obviously.
There used to be issues with Copyrighted music. The copyrighted track has been altered.
This game is NOT a creepy pasta/horror game. But it does have flashing/fast moving images so be warned.
Overview
So far Sonic Spectre includes:
- 3 Playable characters (Sonic, Tails and Knuckles) all with their respected abilities
- 6 fully completed zones consisting of 2 regular acts and 1 boss act
- Entertaining zone transitions that give some context to the game's events
This is one of mulitiple demos that will come out in the future until the game is fully finished
--------------------------------------------------------------------------------------------------------------------------
Controls:
Sonic:
- Super Peel out: Hold up + Jump
- Drop Dash: Hold Jump when jumping
Tails:
- Flight: Tap Jump when jumping
Knuckles:
- Glide: Hold jump when jumping
- Climbing: Glide to a vertical wall and when attached press up/down to move up/down
Cutscenes:
- Press Jump/Special/Extra/Start to skip.
Menu:
- Press Jump/Start to continue/select
- Press Extra to go back
- Press "delete" (on your keyboard) to delete your progress
-------------------------------------------------------------------------------------------------------------------------------
Screenshots:
You can't unpause with a controller, press "enter" to pause/unpause
At the beginning you choose your input. Do so or you won't be able to play the game obviously.
There used to be issues with Copyrighted music. The copyrighted track has been altered.
This game is NOT a creepy pasta/horror game. But it does have flashing/fast moving images so be warned.
Overview
So far Sonic Spectre includes:
- 3 Playable characters (Sonic, Tails and Knuckles) all with their respected abilities
- 6 fully completed zones consisting of 2 regular acts and 1 boss act
- Entertaining zone transitions that give some context to the game's events
This is one of mulitiple demos that will come out in the future until the game is fully finished
--------------------------------------------------------------------------------------------------------------------------
Controls:
Sonic:
- Super Peel out: Hold up + Jump
- Drop Dash: Hold Jump when jumping
Tails:
- Flight: Tap Jump when jumping
Knuckles:
- Glide: Hold jump when jumping
- Climbing: Glide to a vertical wall and when attached press up/down to move up/down
Cutscenes:
- Press Jump/Special/Extra/Start to skip.
Menu:
- Press Jump/Start to continue/select
- Press Extra to go back
- Press "delete" (on your keyboard) to delete your progress
-------------------------------------------------------------------------------------------------------------------------------
Screenshots:
Media
Reveal Trailer:
Jaypin88 playthrough:
Jaypin88 playthrough:
Updates
Major changes list:
Minor changes list:
landing area on his body has been made larger to make the bounce from the springs easier
Known issues:
- A fully complete new zone has been added: Spring Sierra Zone.
- Metal Sonic/Tails/Knuckles boss fight has been completely redone and is actually good now.
Minor changes list:
- Menu has been altered to be easier on the eyes
- Indicator for Peel Out to make it more clear when your Peel Out is ready has been added.
- Waterfall Capital background has been made easier to distinguish from the foreground.
- Waterfall Capital sprites have been improved
- Waterfall Capital Lobstorm badnik projectiles can now be destroyed. Making the badnik a bit more fair.
- Waterfall Capital act 1 layout has been made easier
- Black Bull boss attack has been delayed making it easier to avoid.
- Egg Phoenix has been made easier:
landing area on his body has been made larger to make the bounce from the springs easier
- Music in Freaky Funfair act 1 has been changed to avoid copyright.
- Sub-Aquatic Speedway act 1 layout has been made easier
- Stage Clear jingle has been altered
- Cutscenes have been altered to use better artwork by SenulikYT
- Some music changes to fit the zone better and loop properly.
Known issues:
- Can't unpause using ontroller: Unfixable, press enter to unpause
- When touching a trick ring in Sub-Aquatic Speedway Act 2 you get sent upwards sometimes: No clue how to fix.
Credits
<Game by>
TheBearBridge
<Sonic Worlds Delta engine>
Damizean, MCKaosu, LarkSS, Techokami, Sparks, Mr. Potatobadger, Ice God 64, Lakefeperd and Lange
<Game Advisor/Beta Tester>
Hilda Marston
<Characters>
Sonic sprites: Shinbaloonba, TheBearBridge
Tails sprites: Shinbaloonba, TheBearBridge
Knuckles sprites: Shinbaloonba, Zenor, Yawackhary, Fox Omega
Doctor Eggman: TheBearBridge
Black Arms: Speendlex, TheBearBridge, Cylent-Nite
Black Doom: Hypershadow (Hykem the Dark Hedgehog)
Hilda: Nico:D
Big the Cat: The Mod.Gen project team
NPC’s: Shinbaloonba, TheBearBridge
<Title Screen/Menu>
Sprites: TheBearBridge, Sonic Team
Music:SEGA
<3D Toei Sonic model (SEGA screen)>
By Xinus23
<Cutscenes>
Sprites/Art: SenulikYT, TheBearBridge, Sonic Team, Speendlex
Music: Sonic Team, Bandai Namco, Valve
<Waterfall Capital zone>
Sprite art: TheBearBridge, Sonic Team
Black Arms: Speendlex
Black Bull sprite: Cylent-Nite
Act 1/2 music: MaxieDaMan
Boss music: Bboynoe
<Windy Woods zone>
Sprite art: TheBearBridge, Sonic Team, Capcom
Black Arms: Speendlex
Act 1/2 music: Sonic Team
Boss music: Konami
<Freaky Funfair zone>
Sprite art: TheBearBridge, Sonic Team
Act 1 music: TT games
Act 2 music: TT games
Boss music: Jahn Davis
<Sub-Aquatic Speedway zone>
Sprite art: TheBearBridge, Sonic Team
Doom’s Eye: Speendlex, TheBearBridge
GUN soldiers: thn001
Act 1 music: Nintendo
Act 2 music: Sonic Team
Boss music: Capcom
<Curved Canyon zone>
Sprite art: TheBearBridge, Sonic Team
Act 1/2 music: Sonic Team
Boss music: Konami
<Spring Sierra zone>
Sprite art: TheBearBridge, Sonic Team
Black Assassin: Speendlex
Act 1 music: Andy Tunstall
Act 2 music: Square Enix
Boss music: Konami
<Sound effects/Voice clips>
Sonic Team
Protoculture Games
Lakefeperd
<Fonts>
“Sonic Worlds Delta Font”: Techokami
“Doom Font”: TheBearBridge
<Special Thanks>
Lakefeperd
Bennascar
Speendlex
Sonic Team
Akurio64
And you!
TheBearBridge
<Sonic Worlds Delta engine>
Damizean, MCKaosu, LarkSS, Techokami, Sparks, Mr. Potatobadger, Ice God 64, Lakefeperd and Lange
<Game Advisor/Beta Tester>
Hilda Marston
<Characters>
Sonic sprites: Shinbaloonba, TheBearBridge
Tails sprites: Shinbaloonba, TheBearBridge
Knuckles sprites: Shinbaloonba, Zenor, Yawackhary, Fox Omega
Doctor Eggman: TheBearBridge
Black Arms: Speendlex, TheBearBridge, Cylent-Nite
Black Doom: Hypershadow (Hykem the Dark Hedgehog)
Hilda: Nico:D
Big the Cat: The Mod.Gen project team
NPC’s: Shinbaloonba, TheBearBridge
<Title Screen/Menu>
Sprites: TheBearBridge, Sonic Team
Music:SEGA
<3D Toei Sonic model (SEGA screen)>
By Xinus23
<Cutscenes>
Sprites/Art: SenulikYT, TheBearBridge, Sonic Team, Speendlex
Music: Sonic Team, Bandai Namco, Valve
<Waterfall Capital zone>
Sprite art: TheBearBridge, Sonic Team
Black Arms: Speendlex
Black Bull sprite: Cylent-Nite
Act 1/2 music: MaxieDaMan
Boss music: Bboynoe
<Windy Woods zone>
Sprite art: TheBearBridge, Sonic Team, Capcom
Black Arms: Speendlex
Act 1/2 music: Sonic Team
Boss music: Konami
<Freaky Funfair zone>
Sprite art: TheBearBridge, Sonic Team
Act 1 music: TT games
Act 2 music: TT games
Boss music: Jahn Davis
<Sub-Aquatic Speedway zone>
Sprite art: TheBearBridge, Sonic Team
Doom’s Eye: Speendlex, TheBearBridge
GUN soldiers: thn001
Act 1 music: Nintendo
Act 2 music: Sonic Team
Boss music: Capcom
<Curved Canyon zone>
Sprite art: TheBearBridge, Sonic Team
Act 1/2 music: Sonic Team
Boss music: Konami
<Spring Sierra zone>
Sprite art: TheBearBridge, Sonic Team
Black Assassin: Speendlex
Act 1 music: Andy Tunstall
Act 2 music: Square Enix
Boss music: Konami
<Sound effects/Voice clips>
Sonic Team
Protoculture Games
Lakefeperd
<Fonts>
“Sonic Worlds Delta Font”: Techokami
“Doom Font”: TheBearBridge
<Special Thanks>
Lakefeperd
Bennascar
Speendlex
Sonic Team
Akurio64
And you!