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SAGE 2022 - Demo Surge the Rabbit - SAGE '22 Demo

Overview

Surge the Rabbit - Demo 1

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Latest version: 0.6.0.3 (September 23rd, 2022)

A fun 2D retro platformer inspired by Sonic games and a game creation system that lets you unleash your creativity! We're creating a remake of our previous entry with Open Surge, a very flexible and open-source game engine of our own.

Make your dreams come true! Create your own amazing games and learn how to code with SurgeScript, a scripting language for games that is fun to use! Create new levels, items, bosses, playable characters, gameplay mechanics, cutscenes and more! Surge_with_sunglasses.png

Updates

## 0.6.0.3 - September 23rd, 2022
* Tweaks to the level design, to the default controls and to the build system
* Changed the way the engine handles analog sticks

## 0.6.0.2 - September 15th, 2022
* Adjusted gimmicks: Water Bubbles, Spikes
* Made tweaks to the level design, to the title screen and to the build script
* Changed the parser used on the stage select
* Added support for loading quests via developer mode
* Removed the quest selection screen

## 0.6.0.1 - September 6th, 2022
* Updated the default mapping for gamepads
* Adjusted the "Walk on Water" gimmick
* Optimized the creation and the rendering of brick particles
* Made tweaks to the level design

## 0.6.0 - September 2nd, 2022
* Renamed the game to Surge the Rabbit
* Improved the pixel art style of the game
* Created a new Waterworks Zone
* New gimmicks: Conveyor Belts, Walk on Water, Power Pluggy
* New title screen and new title card animation
* New translations: Italian, Esperanto
* Introduced language extensions (languages/extends/ folder)
* Improved macOS compatibility
* Introduced support for transitions between animations
* Introduced the concepts of action spot and sprite anchor
* Improvements to the SurgeScript API
* Improved several core scripts
* Added support for compound ${EXPRESSIONS} when evaluating text
* Changed the physics
* Added support for D-pad input on Xbox controllers
* Removed legacy Allegro 4 code
* Bugfixes and general improvements
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Comments

I may be slightly biased here, but I love this engine so much. It has been expanding and changing for the better over the time I have been using it. This latest demo features some cool parallax effects, fun level design and an inspiring boss. And the best part? You can use this as a stepping stone to make your own game! Whether you are interested in level design, reskinning or even scripting itself, this engine provides a beginner friendly learning tool that has been very helpful for myself
 
I'm pretty sure I could recognize every different element in those levels as coming from specific Sonic zones, but even so, it's always a pleasure to see so many more interactive things than just springs and rings, even under the thin totally-not-Sonic veneer. I took a glance at the editor documentation but I'm not a big fan of the giant 128x128 blocks or learning another scripting language when time-tested stuff like AngelScript or Lua or even Python already exist. But the playable experience in this demo is just fine, there are a lot of branching paths and stuff. Maybe too many automated sections. The plug theme is cute. Pretty good stuff.
 

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