This is hands down the most unique and promising Mega Man fan project I've ever had the pleasure of playing. It's a damn shame that this only has 3.5 stars on here right now because this game is deserving of SO MUCH PRAISE.
I first found out about this game through its soundtrack, and it is straight up BANGING. I have the theme for the intro stage in my Twitch playlist so that I can hear it as often as possible. RRThiel is an incredibly skilled composer and it shows in this project. 10/10 would listen forever if I could.
I'm in love with the artstyle and overall visual design of the game. Everything has this awesome 90's vaporwave/webcore feel and look to it, and although I wouldn't have initially thought to use that kind of aesthetic for a Mega Man game, it absolutely works. The spritework is very nice as well--I love all of the characters' new looks.
Hard for me to definitively judge the level design since there's only two levels to go off of right now, but I didn't notice any glaring issues that hindered my experience (other than one particular jump from a ladder onto a ledge in Mega Man's stage--I've attached a screenshot of it for reference). The two bosses offered by the demo were satisfying to learn and beat.
Gameplay is very solid. Mega Man plays about how you would expect, which is great! If it ain't broke, don't fix it, right? For me though, the star of the show is Roll-Chan. She plays similarly to how Zero plays in MMZ, and what a welcome addition to a classic-style Mega Man game! Playing as her is SO much fun--she's a total power trip. Even just moving around with her is satisfying, not to mention using her broom to slash through enemies. Very much looking forward to getting to play more levels with her. I also really appreciate how much you can customize your experience in the settings. The ability to change the shape and position of the health bars was a thing I didn't know I wanted, but really like now that I have it. It shows that the developers really are thinking about the player and their variety of potential preferences.
Overall, this is an expertly made love letter to the Mega Man series that really does bring a fresh and unique experience to the table. I can't recommend it enough and I'm REALLY looking forward to seeing more of this game in the near future!!! Good job guys :)'
Oh yeah here's that one jump I had trouble making on my first playthrough:
I did manage to get it consistently after learning where on the ladder to jump, but it might be a little confusing for people newer to the Mega Man games. You can honestly take it or leave it though, it's not THAT much of an issue.
I loved your points on the aesthetic and custom setting options
I definitely agree with the vaporwave aesthetic, wished I had mentioned it in my own review.
And the settings do bring customization previously unheard of in Mega Man games.
Your review makes me jelly of my own :)