General Information
If you came here looking for AS2R, please note that this is an old and out of date version. The newest demo has it's own booth for SAGE 22!
You can find it HERE!
This project was born from my love of Sonic, animation and my fascination with the Master System version of Sonic 2. It was my first game, I grew up loving it even with it's 8 bit limitations and flaws. After seeing both Triple Trouble and Chaos get fan remakes, and as a side project while I refine my skills, I decided to update my favourite obscure Sonic game! This game is built using the Opensurge engine, which debuted at SAGE 2019!
In this small demo, I hope you will get a taste of what is to come for this project
- Hand drawn and "digitised" sprites
- Sonic 3 & Knuckles style progression
- Drop Dash, Spin Dash and Peel Out for Sonic
- Brand new level design
- Remixed music from all across the Sonic community!
Keys:
Arrow keys: Movement
Space bar: Jump
Enter: Pause
Esc: Exit
I decided to update last year's demo so all can see the progress and playtest Sky High Zone! There have been several improvements to the assets, scripting and level design, as well as other additions to the engine and gameplay!
Known Issues:
- Pausing the game resets AI timeouts, and can cause issues with UGZ Act 2's Boss
- Power Sneakers and invincibility jingles play for a little longer than they should
- Sound mixing (this game is loud)
Opensurge Forum Thread
You can find it HERE!
This project was born from my love of Sonic, animation and my fascination with the Master System version of Sonic 2. It was my first game, I grew up loving it even with it's 8 bit limitations and flaws. After seeing both Triple Trouble and Chaos get fan remakes, and as a side project while I refine my skills, I decided to update my favourite obscure Sonic game! This game is built using the Opensurge engine, which debuted at SAGE 2019!
In this small demo, I hope you will get a taste of what is to come for this project
- Hand drawn and "digitised" sprites
- Sonic 3 & Knuckles style progression
- Drop Dash, Spin Dash and Peel Out for Sonic
- Brand new level design
- Remixed music from all across the Sonic community!
Keys:
Arrow keys: Movement
Space bar: Jump
Enter: Pause
Esc: Exit
I decided to update last year's demo so all can see the progress and playtest Sky High Zone! There have been several improvements to the assets, scripting and level design, as well as other additions to the engine and gameplay!
Known Issues:
- Pausing the game resets AI timeouts, and can cause issues with UGZ Act 2's Boss
- Power Sneakers and invincibility jingles play for a little longer than they should
- Sound mixing (this game is loud)
Opensurge Forum Thread
Credits
Game concept, story, developer, artist & programming:
Jonathan Manwaring
Additional Scripting & OpenSurge Engine Created by:
Alexandre Martins
Based on the 1992 Game, Sonic The Hedgehog 2, by:
Aspect Co. LTD
Music
Under Ground Zone Original Remixes by:
DJ Akidna
Under Ground Zone Boss Remixes by:
Bridge Capper
End of level jingles by:
Dv2, DJ Akidna
Bramble Blast Zone Remix by:
Lil Boulder
Sky High Act 1 (placeholder) by:
Savaged Regime
Sky High Boss Remixes by:
Dr. Mack Foxx
Special Thanks
The Opensurge Discord
The Game Gambler
OSC
Jay Artorias
DJ Akidna
AWT Music
For your continued support for this project!
Game concept, story, developer, artist & programming:
Jonathan Manwaring
Additional Scripting & OpenSurge Engine Created by:
Alexandre Martins
Based on the 1992 Game, Sonic The Hedgehog 2, by:
Aspect Co. LTD
Music
Under Ground Zone Original Remixes by:
DJ Akidna
Under Ground Zone Boss Remixes by:
Bridge Capper
End of level jingles by:
Dv2, DJ Akidna
Bramble Blast Zone Remix by:
Lil Boulder
Sky High Act 1 (placeholder) by:
Savaged Regime
Sky High Boss Remixes by:
Dr. Mack Foxx
Special Thanks
The Opensurge Discord
The Game Gambler
OSC
Jay Artorias
DJ Akidna
AWT Music
For your continued support for this project!