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classic sonic

  1. Sonic Before the Sequel - Redux (SAGE 23 Demo)

    SAGE 2023 - Demo Sonic Before the Sequel - Redux (SAGE 23 Demo)

    Update 9/16/13: Here's a small update to fix some issues found in the demo: -Fixed the death secuence not playing out properly -Fixed an old Clickteam gamepad extension causing random slowdown -Added a short camera delay when the spindash and drop dash are performed -Fixed various collission...
  2. Sonic Celerity (alpha)

    SAGE 2022 - Demo Sonic Celerity (alpha)

    Hi! this is my pre-alpha demo for sonic celerity. Sonic celerity is a momentum based 3d classic sonic game made from scratch in Unity. All I have to show so far is this small gameplay demo but I hope you enjoy it as much as I have had making it. If you have any suggestions such as tweaking...
  3. Sonic Hoshi (22 Demo)

    SAGE 2022 - Demo Sonic Hoshi (22 Demo)

    Sonic Hoshi is a 2D fan game that fits in-between the story of Sonic the Hedgehog 2 and 3. ==THE STORY== After collecting the seven Chaos Emeralds and defeating the Death Egg, Sonic and his new friend, Tails, are attacked by a familiar foe, Metal Sonic! Metal knocks the seven emeralds out of...
  4. Sonic: Lock & Load

    SAGE 2022 - Demo Sonic: Lock & Load

    Sonic: Lock & Load is a hyper-fast, action packed first-person shooter based on the Sonic the Hedgehog series of games and built on GZDoom. It draws inspiration from Sonic games, as well as titles like Sonic Robo Blast 2, ULTRAKILL and DOOM Eternal. It also features elements from other GZDoom...
  5. O

    [Godot] A Classic Sonic Physics Framework [HedgeGodot Engine] (W.I.P)

    Hello! I'm working on a fan-made engine, made in Godot, a free, open-source, cross-platform engine. There are several things I want to implement, some gimmicks, the main characters (Sonic, Tails and Knuckles), even the most recent ones (Mighty and Ray). In a year of work I barely managed to...
  6. Sonic AM2

    Sonic AM2

    Belated Sage 2021 epilogue: And a 1,000 Sonic fans wondered, 'why doesn't Sonic spin jump?' And 995 were heard to have uttered, '@!#?@! inverted mouse controls!?' In all seriousness, I actually had quite a bit of fun this being my first Sage, so thanks to everyone who gave feedback, posted...
  7. Sonic in Resort Planet

    Sonic in Resort Planet

    (FAN GAME) This is "the prototype of Sonic CD." When the prototype was presented to SEGA, they decided to extend the game by adding the time feature and called it "Sonic CD."<-- Obviously fake, I know. Added Gamepad function! PS, XBOX, and other suitable controllers: Joystick 1/d-pad: arrow...
  8. Q

    Question Regarding Tiles, Height Masks and Angles

    I've recently been using the Sonic Physics Guide to determine how tile-based collisions should be handled in my project. So far, I have a tile sensor and when a tile is found, its alpha channel is scanned. This is to form a height mask of the tile, and then I set Sonic's Y-pos to the Y-pos of...
  9. Sonic Paradigm

    Sonic Paradigm

    Sonic Paradigm is a 2D Sonic fan game made to bring the legendary classic Sonic gameplay of the early 90's straight to your browser! No installs, no downloads, just getting straight into the action! Seven zones are planned, each consisting of two acts. Three zones have been started, these being...
  10. Classic Music for Mania Mode

    Classic Music for Mania Mode

    This mod replaces the Mania soundtrack with the original trilogy soundtrack, it also replaces the game over, drowning, and act complete music with the original as well. This mod was made possible by Towave, a program that renders vgz stems.
  11. HowDoIDeleteMyAccount?

    Movement Mechanics of Classic Sonic

    Post what would you want to add/remove/change when it comes to movement mechanics of classic sonic and say why would you do it. Example: I would add dash to Sonic list of moves because it would make gameplay faster and it would make navigating through the level design more enjoyable.
  12. Motorbug Engine

    Motorbug Engine

    This is a 360° ("sonic-style") platformer engine completely written in JavaScript and HTML5 allowing you to develop this style of platforming games for the Open Web. Live Demo at: features 360° Genesis-style Sonic physics. Sound effects and music...
  13. Coderman64

    [Live Demo available!] Motorbug Engine - HTML5-based sonic fan engine! (WIP)

    This is a 360° ("sonic-style") platformer engine completely written in JavaScript and HTML5 allowing you to develop this style of platforming games for the Open Web. Live Demo at: features 360° Genesis-style Sonic physics. Sound effects and music...
  14. Sonic & Tails

    Sonic & Tails

    Sonic & Tails is a fan made Sonic the Hedgehog game that is set on Northern Island. Dr. "Eggman" Robotnik has created a doomsday device which is set to go off soon. Sonic and Tails set out to collect the seven Chaos Emeralds before Robotnik unleashes mass destruction onto the entire planet and...
  15. Sonic: Dream Plant (SAGE 2018 Demo)

    Sonic: Dream Plant (SAGE 2018 Demo)

    I bet you all needed another 2D Sonic fan game, am I right? cough I bet not but here we go anyway The main idea of Sonic Dream Plant is to have my own take on a 2D Classic Sonic experience. To this end, the first zone is not a Green Hill clone, Score actually serves a purpose, and there's an...
  16. TheBlueRenegade

    Fan Game Sonic: Project Survival [SAGE 2016 Demo Available!]

    SAGE 2016 DEMO AVAILABLE TO DOWNLOAD HERE! Sonic: Project Survival is a 2D Sonic fangame that pays homage to the classic series, and adopts the gameplay that Classic Sonic fans all know and love. The game was developed in...
  17. Sonic Arcus 2D - SAGE ALPHA

    Sonic Arcus 2D - SAGE ALPHA

    Sonic Arcus 2D is an engine while based on Sonic 3 & Knuckles, aims to replicate as many sonic games as possible with both the classic and modern feel ( in future releases ) It will contain a huge number of features and gimmicks that will let even those who know nothing about game developing...