Project Overview
The game is planned to include the following 4 zones, Cyan Coast Zone being playable in this year's demo.
Prismatic Prologue Zone, Cyan Coast Zone, Twinkle Twilight Zone and Final Fever Zone.
Experiment with shields as we not only gave you 2 new shields, Ground and Air, to play with, but also expanded the moveset of the 3 traditional elemental shields, adding up to 5 elemental and 1 plain shields in the game.
We also have a website, check it out for further information on the game, including its characters, stages and backstory!
Controls:
A/Z - Jump
X - Shield abilities (both in-air and on-ground)
Arrow Keys - Move (In game)/Select (In the set-up).
Enter - Pause (In game)/Confirm (In the set-up)
F2 - Reset the game
F4 - Full Screen at will (as opposed to the initial set-up)
Different controllers are supported, with Z mapped to A (XBOne) or Cross (PS4), X mapped to B (XBOne) or Circle (PS4) and arrow keys mapped to the left analogue stick (both).
Shortened credits, full available in-game, on the credits tab or on our website:
Project Leader
- BlueCore
Artist
- MrLevRocks
Programmer
- BlueCore
Music
- BlueCore
- Lyrical Lull
- dante
- Azure
Screenshots and media!
A set of 9 screenshots, showing off the game's various acts, title screen and more to come.
Bonus Content
This is a classic-themed Sonic the Hedgehog fan game that has been in development for 3 years or more, under the joint cooperation of programmer and YouTuber Bluecore (not to be confused with Blue Core Studios, the makers of that fan film) and long time successless artist MrLevRocks.
In this year's SAGE demo we focussed on getting as much content out as we could, as we prepared 3 acts of one Zone for you to breeze through. Focussed on familiarity over originality, we tried to make a short, yet enjoyable, experience using the classic Sonic formula that helped the blue blur take the world by storm in the early 90s. Additionally, feedback has been taken into consideration and some things, including art, graphical effects and music have been added, changed or taken away as compared to the 2016 SAGE demo of the same game.
We hope you will enjoy the demo and, with your positive feedback, will be able to complete and perfect the game by next SAGE!
In this year's SAGE demo we focussed on getting as much content out as we could, as we prepared 3 acts of one Zone for you to breeze through. Focussed on familiarity over originality, we tried to make a short, yet enjoyable, experience using the classic Sonic formula that helped the blue blur take the world by storm in the early 90s. Additionally, feedback has been taken into consideration and some things, including art, graphical effects and music have been added, changed or taken away as compared to the 2016 SAGE demo of the same game.
We hope you will enjoy the demo and, with your positive feedback, will be able to complete and perfect the game by next SAGE!
Credits
Fuller credits, full credits available on the website, click on a name to be linked to their personal page or account (not always available):
Project Lead:
-Bluecore
Project Coordination:
-MrLevRocks
Programming:
-BlueCore
Digital Art:
-MrLevRocks
Art Assistance:
-DarkVampireDee
-Sapristi45
Music:
-Lyrical Lull
-Bluecore
-RGPAnims
-Azure
Project Lead:
-Bluecore
Project Coordination:
-MrLevRocks
Programming:
-BlueCore
Digital Art:
-MrLevRocks
Art Assistance:
-DarkVampireDee
-Sapristi45
Music:
-Lyrical Lull
-Bluecore
-RGPAnims
-Azure