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SAGE 2022 - Complete Super Cream 64 - The Grand Finale

Project Information

Story:

Cream64 (1).png

On the eve of her daughter's birthday, Vanilla wonders how to surprise her this year. The answer? Rent a huge castle, redecorate it and have a bit of fun. Everyone's invited, so long as they can keep the secret from Cream. Even Eggman can come and be the big baddie for Cream, so long as he doesn't cause actual trouble. Nothing too small for this wonderful little bun. Let's just hope she can get through it just fine.

Additions:

While at its core it's still very SM64, a lot has gone into the mod to give it its own identity. As such:
  • The ability to fly! Originally made for Cream 64, introduced in Chao Bandstand and now it's finally back in its intended hack. Works like Sonic Heroes: get about 3-4 seconds of total flight time. When you're not moving, you lose no stamina.
  • Be whoever you wanna be! A grand total of 64 different outfits are available for you to choose from the very start. (PC Version only): Each alt has its own matching Cheese alt and a handful have a custom Vanilla alt. A full list can be seen below.
  • Brand new levels replacing five existing levels: Secret Aquarium, Tower of the Wing Cap, Vanish Cap under the Moat, Cavern of the Metal Cap and Wing Mario over the Rainbow. Each still have a single secret star and their respective switches are still there too. The Princess' Secret Slide remains the same but now has a visual makeover.
  • Models and textures have been updated to fit the theme, ranging from enemies, the various toads in the castle, stars, etc. The few untouched are left that way on purpose.
  • Music has been updated. All but a few have been replaced with brand new tracks. (PC Version only) Half the costumes now come with a custom collect star jingle.
  • General tweaks to the speed for the Koopa the Quick replacement. Rematch is now more doable than how it was in v4.x
  • Amy, Tails, Blaze and Marine have their own little side stories. Completely optional and located through the game in the various levels. Keep an eye out!
  • And so much more.
There are two versions to pick from (I guess three if you count the different builds for the main game):

screencap_pcversion.png

The N64 and PC version of the full game are primarily vanilla SM64 but with all the changes listed above. Use Cream's new ability to just break the game and half and enjoy a leisurely way to play an old classic with this absurdly powerful bun. Both versions are also identical in content, with the only exception being the PC version which has more visual updates, such as new outfits for Cream, Cheese and even Vanilla with certain alts. Otherwise, both versions are 1-to-1.

The native PC port of the full version can be gotten here, though you'll need to learn how to compile it yourself. Instructions are included in the github readme. N64 version (v5) is available to the right.

sage22_version.png

The SAGE build is N64 only and for the sake of those wanting a quick glance, it features only the three new stages added as well as the final Eggman fight. Despite the picture, there's only three star rings to collect. Up to you if you wanna try this out or wanna play the full version. Also available to the right as SAGE22_Edition.

For those running the n64 version, I personally recommend using Parallel Launcher, which is what I use for testing my hacks. For the settings, these are what I use. DO NOT USE PARALLEL FOR YOUR PLUGIN, certain textures and planes will glitch out and could lead to potential seizures. Use the settings below:

PL_Optimal_Settings.png


If PL ain't your fancy, Project 64 works like a charm. Just remember to change the ram to 8 MB and you should be good.

Seriously, there's a lot of Creams to pick from. A Cream for everyone!

all_alts7.png

Media


Updates

v5


New Levels
  • Added two new levels, The Mountain of Sir Percival and Melancholy Mines, replacing Tower of the Wing Cap and Cavern of the Metal Cap in that order.
  • Changed up the collect star/death warps in Melancholy Mines to boot you back to the Castle Lobby rather than outside Hazy Maze Cave, unless you fall into the waterfall which just dumps you outside like before.
  • Updated the collision in Mission Street to make certain things easier to interact with.
  • Replaced textures in Big's patio to indicate boxes are not breakable.
  • Gigaboot's Pokemon Adoption Center has now expanded! Several other NPCs have arrived in the city, some additional art in places and two new stores have sprung up as well. Take a look when you can!
  • (PC Only) Added optional interior area to Pocky's Emerald Theater. Someone seems to be in there.
  • Charmy and Espio can be seen hanging around the two new levels! What are they up to?
Old Levels/Gameplay
  • (PC Only) Current outfit when grabbing a new star will be saved to the save file. Kind of a coin flip if it saves or not when grabbing a transparent star. Cause of this, old save files are not compatible with the latest version.
  • Adjusted the speed on the Tails race in Tiny Huge Island to be more fair.
  • Added secondary starting warps to Dire Dire Docks for Stars 3, 4 and 6 to make getting to the second area much easier. Note you must select the Star in the Act select.
  • (PC Only) Opening the pyramid top activates an unused cutscene. Didn't program it myself, just apart of the repo. In here to let people know that it'll happen.
  • There's these things in certain levels. They don't look dangerous but they sure are freaky lookin'.
  • Princess Secret Slide has the same layout and collision but is now given a visual makeover.
  • You can now fly off from pole vaulting.
Cream Outfits
  • Moved switching outfits to the DPad. For the PC version, you may have to rebind it in Pause > [R] Options > Controls.
  • Added several new Cream outfits, totally up to 64.
  • Removed: Cinnia Cream and Bean Cream
  • Newest added since v4.3: Cheese the Chao, TF2 Engineer, Demon Slayer Nezuko, MM8 Roll, Megaman X, Castlevania: RoB Maria Renard, Xenoblade Chronicles 3 Sena, a Mexican Forklorico Dress for CaptainQuack64, Kate the Wolf for MainMemory_ and Dot_Lvl and Voxandra for Dot_Lvl. You can view the whole set of them here.
  • Reshuffled the Cream outfits in the N64 version. It's now: Normal, Riders, Winter, Spring, Unicorn, Halloween, Yukata, Swimsuit, Young Vanilla, Amy Rose, Mario, Klonoa and Creamocchia.
  • The "We did it!" soundclip when grabbing a star is now replaced when wearing certain outfits. Those being: Klonoa, Sena, Kitten, Layla and Katalina.
  • The Collect Star theme will now change with certain costumes. Those being: Tails, Mario, Klonoa, Ichiban, Travis, Jack, Austin, Dudley, Engineer, Goku, Pan, Roll, Megaman X, Lan, Vergil, Maria, Sora, Dawn, Serena, DQ3 Mage, Wonder-Bun, Sena and every outfit past that.
  • To follow up on that, the Austin outfit has a unique jingle that'll play when actually grabbing a star or key.
  • The Mario, Klonoa and Creamocchia outfits in the N64 version also have these themes with the Klonoa outfit keeping the Wahoo!
Music and Sounds
  • Castle Interior now has a new track: Apotos - Day from Sonic Unleashed.
  • The following stages and actions also have new tracks since v4: Bob-Omb Battlefield, Whomp's Fortress, Big Boo's Haunt (main and merry-go-round), White Park Carnival, Tiny-Huge Island, Eggman 3 Phase 1 and riding the shell.
  • Landing the final hit on Eggman 3 will play a proper finale track.
  • Credits track has also been replaced with its regular version. Midi version still on N64 due to space.
  • Added new soundbytes for the following NPCs: Layla, Kitten and Katalina
  • Since v4: The results screen will now play a random clip from 5 different voice samples. All from SF3 Third Strike.
  • The End track has been replaced with a new one.
And the Rest!
  • (PC Only) Rings have been replaced with 3D models. Big thanks to Alonwoof for implementing them!
  • Giant Mario head has now been replaced with a proper Cream head, as seen in the video. Big thank you to BWGLite for implementing it!
  • Added an extra animation for Amy's third encounter in BBH to indicate new dialog.
  • Updated some models and animations for certain NPCs.
  • Game Credits sign at start of game has been updated to reflect the additional changes added as well as a new "Cream and Vanilla design" credits section.
  • Dialog has been updated for certain NPCs and actions.
  • Karaoke Bar has some brand new karaoke champs!
  • Credits have also been updated to reflect new changes.
  • There are now two ending pictures instead of just the one.
  • Man I sure hope I got everything.


v4.2

- Swapped out a song during the final Eggman fight.
- Added four new sounds for when you exit a stage with a new star ring alongside the existing one. It'll pick one at random to play.
- Also added new sound for the Eggman Charge
- Adjusted some text boxes.
- PC only: Added Amy Cream, Blaze Cream, Marine Cream, Tails Cream and Eggman Cream.

v4.1.1

- n64 only: Fixed some dialog boxes that were accidently changed.

v4.1

- PC Only: Added several new alts: Travis Touchdown, SxF Anya, Jack Garland, Steve Austin, SF3 Dudley, DBSuper Pan, MMBN Lan, Bait (for SketchMeister), Caroline (for John_TRW), Anya (for Wiz), Macer (for Zack113), Pocky (for Funkys0da), and Dani (for CuteyTCat).
- PC Only: Fixed a bug where the camera would instead use the Key cam instead of the normal Star cam when collecting the Star Ring in Eggman in the Dark World
- PC Only: Pillars in JRB should no longer kill you if grabbed too low.
- Songs for Tiny-Huge Island and Eggman in the Dark World have been swapped out.
- Re-Added Gemerl to Tiny-Huge Island Act 3. Just wants to show ya support!
- Fixed up the collision in Mission Street, primarily near the billboard. Also updated some textures near the movie theater and adoption center.
- Removed extra dialog bits for Amy, Blaze, Marine and Tails. From various streams, players are able to find the next story beat without issue.
- Fixed other typos

v4 (The Grand Finale)

- Flying! Mechanically, it works like Sonic Heroes: get about 3-4 seconds of total flight time. When you're not moving, you lose no stamina. Can fly out of the single, double and triple jumps as well as the wall jump, side flip and long jump (though you press B to go into it from a long jump instead of A so you can still do BLJs)
- Over 20 outfits to pick from, though only 12 are available in the n64 build due to memory limitations. Can access them instantly from the start from the pause menu.
- Brand new levels have replaced three existing secret star ring locations as well as an optional secret area somewhere in the castle. Locations listed in the About section above for the first three.
- The last few remaining enemies have now been replaced to the fit the theme of the hack better. The only untouched enemies at this point as left alone on purpose (King Bob-omb for example, cause I just like the guy).
- Alongside Amy, now Tails, Blaze and Marine have their owe little side stories that are told through several levels, sometimes even the same one for two parts.
- The rematch with Gemerl has been adjusted to be easier than it was before. With flying, it should also add to the easy difficulty.
- Thanks to hackersm64, more unique tracks have been added to the hack, while some of the secret star areas still have reused audio as an emergency (and not to keep bloating the patch file).
- All the paintings have been redone thanks to guest artists, credits for said paintings are located by the palette signs that are usually located next to their paintings.
- Small QoL improvements thanks to the repo used, HackerSM64

Credits

Asset-Code Creations:

Most assets grabbed from

Sounds, Models and Textures Resource

Red Star Ring sprite (seen on doors):
Fiery

OG HUD sprites by:
EggInk

Updated HUD sprites, Ring, Power Meter and other sprites by:
SketchMeister

Various Midis from:
VGMusic.com

Edited for in-game use:
Gamebun

Streamed audio originally possible thanks to sm64-audio-manager by:
Arthurtilly

Current files now thanks to STRM64 by:
ArcticJaguar725

Cheese Follow original code possible thanks to:
Cheezepin and Wiseguy

Updated Cheese Follow code by:
Alonwoof

Flight code and mechanics along with various extra bits of code by:
Alonwoof

Other minor changes in code by:
Gamebun

External Data for PC port help by:
PeachyPeach (though this will definitely go unused, still wanna say thanks)

Costume Switch Code only possible thanks to:
CowQuack

Playtesting post v5 launch:
TheCrescentFox

Cream Head Model:
Gamebun

Cream Head Implementation:
BWGLite

Various Pokemon pics seen in the castle and Mission Street from:
Gigaboots

Cream Wanted Poster by:
Nim

Sonic graffiti in Mission Street:
Funkys0da

(PC Only) Pocky and Sorbet DDR Poster by:
FudgerNutter

The Tikal (The Echidna) & Chaos Hour art by:
GadgetTR

Vend-a-Tails from 'Uncle Knuckles' by:
Doobus Goobus

Parent's Day Out poster by:
FudgerNutter

Kate the Wolf's Collect Star theme composed by:
Neath Myles

New Paintings by:
InfiniteBrians, SketchMeister, FlamingGaraco, FudgerNutter, TheNovika, Funkys0da And Zack113

End cake pics by:
MagicalPoptarts & FudgerNutter

Cream and Vanilla Design Credits:

Young Vanilla design:

Zack113

Dr. Eggman Cream design:
TheNovika

Hatsune Miku Cream:
_motobug

Grandma Rabbit design:
StellerSpin

Creamocchia Cream design:
MSPNova

Character Thanks:

Layla the Fox by:

MagicalPoptarts

Kitten Lynn and Jack the Hedgehog by:
FudgerNutter

Pocky the Deer and Sorbet the Chao by:
Funkys0da

Sweet the Frog by:
Sweet Sawft

Morgan the Cat by:
Simple

KZ-Neco Arc is just:
KZXcellent

Hocus the Hedgecat by:
BadComicDork

Johnny the Hedgewolf by:
JohnnyHedgewolf

Bump, Sage, and Lurk by:
a bunch of Anons

Bait the Betta Fish by:
SketchMeister

Mark and Katalina Tannon by:
Gamebun

Tammie (the Imp) by:
FlamingGaraco

Comments

This is one I've had my eye on since the trailer. Is this release the full thing, or just the last chunk of it like the title implies?
 
This is one I've had my eye on since the trailer. Is this release the full thing, or just the last chunk of it like the title implies?
Yeah this is the final build, with only various small updates being applied mainly toward the PC version (such as new outfits for Cream) and the occasional bug fix that someone finds. It's been a vanilla hack at its core but it doesn't mean I won't try and reuse some of these assets for a full fledge hack like Chao Bandstand down the line.
 
So much fun! Did you do something to the controls? This feels WAY better than any version of Mario 64 I've played before. Maybe it's just Parallel Launcher being awesome...
 
So much fun! Did you do something to the controls? This feels WAY better than any version of Mario 64 I've played before. Maybe it's just Parallel Launcher being awesome...
The repo I use for this hack is called HackerSM64, which includes a bunch of movement QoL changes, like faster climbing and makes doing certain actions like long jumps easier. It's really nice! PC version has those too but not to the same degree, least not yet.
 
there is a severe lack of Cream games to play. this is a wonderful step in the right direction of getting the reconition she deserves. Fantastic rom hack. cant wait for a full fledged cream 64 game in the future.
 
Something I've always wondered about with the development of certain projects I've seen (largely ones around github), and I may as well ask about it here since the PC port is the same deal. Why is it that some developers will provide decompiled versions of their programs, and then expect users to go through the trouble of compiling them themselves, rather than just...providing a compiled program?

It's a legitimate question that's been burning in my mind with all sorts of neat games and tools I just can't use since I'm not a semi-competent programmer. I never understand the point of cutting out part of a potential audience behind a skill check like this.
 
So, the PC version doesn't seem to compile now. Every time it hits a sound from the asset pack, it segfaults.

EDIT: Okay, so, the Render96 wiki has a bit about this. According to that, a segfault is caused by "Custom AIFF file missing data". The solution is basically to just keep compiling until it works, which could take a wild amount of time. Sm64builder2, however, was able to compile with no problem. Only difference I can tell is that it ran the make operation with -NOEXTRACT.
 
Last edited:
After doing the "make -j4" command theres no exe or anything to launch the game I'm pretty sure its something on my side but im not quite sure what I have to do now
 

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