Project Information
Story:
On the eve of her daughter's birthday, Vanilla wonders how to surprise her this year. The answer? Rent a huge castle, redecorate it and have a bit of fun. Everyone's invited, so long as they can keep the secret from Cream. Even Eggman can come and be the big baddie for Cream, so long as he doesn't cause actual trouble. Nothing too small for this wonderful little bun. Let's just hope she can get through it just fine.
Additions:
While at its core it's still very SM64, a lot has gone into the mod to give it its own identity. As such:
The N64 and PC version of the full game are primarily vanilla SM64 but with all the changes listed above. Use Cream's new ability to just break the game and half and enjoy a leisurely way to play an old classic with this absurdly powerful bun. Both versions are also identical in content, with the only exception being the PC version which has more visual updates, such as new outfits for Cream, Cheese and even Vanilla with certain alts. Otherwise, both versions are 1-to-1.
The native PC port of the full version can be gotten here, though you'll need to learn how to compile it yourself. Instructions are included in the github readme. N64 version (v5) is available to the right.
The SAGE build is N64 only and for the sake of those wanting a quick glance, it features only the three new stages added as well as the final Eggman fight. Despite the picture, there's only three star rings to collect. Up to you if you wanna try this out or wanna play the full version. Also available to the right as SAGE22_Edition.
For those running the n64 version, I personally recommend using Parallel Launcher, which is what I use for testing my hacks. For the settings, these are what I use. DO NOT USE PARALLEL FOR YOUR PLUGIN, certain textures and planes will glitch out and could lead to potential seizures. Use the settings below:
If PL ain't your fancy, Project 64 works like a charm. Just remember to change the ram to 8 MB and you should be good.
Seriously, there's a lot of Creams to pick from. A Cream for everyone!
On the eve of her daughter's birthday, Vanilla wonders how to surprise her this year. The answer? Rent a huge castle, redecorate it and have a bit of fun. Everyone's invited, so long as they can keep the secret from Cream. Even Eggman can come and be the big baddie for Cream, so long as he doesn't cause actual trouble. Nothing too small for this wonderful little bun. Let's just hope she can get through it just fine.
Additions:
While at its core it's still very SM64, a lot has gone into the mod to give it its own identity. As such:
- The ability to fly! Originally made for Cream 64, introduced in Chao Bandstand and now it's finally back in its intended hack. Works like Sonic Heroes: get about 3-4 seconds of total flight time. When you're not moving, you lose no stamina.
- Be whoever you wanna be! A grand total of 64 different outfits are available for you to choose from the very start. (PC Version only): Each alt has its own matching Cheese alt and a handful have a custom Vanilla alt. A full list can be seen below.
- Brand new levels replacing five existing levels: Secret Aquarium, Tower of the Wing Cap, Vanish Cap under the Moat, Cavern of the Metal Cap and Wing Mario over the Rainbow. Each still have a single secret star and their respective switches are still there too. The Princess' Secret Slide remains the same but now has a visual makeover.
- Models and textures have been updated to fit the theme, ranging from enemies, the various toads in the castle, stars, etc. The few untouched are left that way on purpose.
- Music has been updated. All but a few have been replaced with brand new tracks. (PC Version only) Half the costumes now come with a custom collect star jingle.
- General tweaks to the speed for the Koopa the Quick replacement. Rematch is now more doable than how it was in v4.x
- Amy, Tails, Blaze and Marine have their own little side stories. Completely optional and located through the game in the various levels. Keep an eye out!
- And so much more.
The N64 and PC version of the full game are primarily vanilla SM64 but with all the changes listed above. Use Cream's new ability to just break the game and half and enjoy a leisurely way to play an old classic with this absurdly powerful bun. Both versions are also identical in content, with the only exception being the PC version which has more visual updates, such as new outfits for Cream, Cheese and even Vanilla with certain alts. Otherwise, both versions are 1-to-1.
The native PC port of the full version can be gotten here, though you'll need to learn how to compile it yourself. Instructions are included in the github readme. N64 version (v5) is available to the right.
The SAGE build is N64 only and for the sake of those wanting a quick glance, it features only the three new stages added as well as the final Eggman fight. Despite the picture, there's only three star rings to collect. Up to you if you wanna try this out or wanna play the full version. Also available to the right as SAGE22_Edition.
For those running the n64 version, I personally recommend using Parallel Launcher, which is what I use for testing my hacks. For the settings, these are what I use. DO NOT USE PARALLEL FOR YOUR PLUGIN, certain textures and planes will glitch out and could lead to potential seizures. Use the settings below:
If PL ain't your fancy, Project 64 works like a charm. Just remember to change the ram to 8 MB and you should be good.
Seriously, there's a lot of Creams to pick from. A Cream for everyone!
Media
Updates
v5
New Levels
v4.2
- Swapped out a song during the final Eggman fight.
- Added four new sounds for when you exit a stage with a new star ring alongside the existing one. It'll pick one at random to play.
- Also added new sound for the Eggman Charge
- Adjusted some text boxes.
- PC only: Added Amy Cream, Blaze Cream, Marine Cream, Tails Cream and Eggman Cream.
v4.1.1
- n64 only: Fixed some dialog boxes that were accidently changed.
v4.1
- PC Only: Added several new alts: Travis Touchdown, SxF Anya, Jack Garland, Steve Austin, SF3 Dudley, DBSuper Pan, MMBN Lan, Bait (for SketchMeister), Caroline (for John_TRW), Anya (for Wiz), Macer (for Zack113), Pocky (for Funkys0da), and Dani (for CuteyTCat).
- PC Only: Fixed a bug where the camera would instead use the Key cam instead of the normal Star cam when collecting the Star Ring in Eggman in the Dark World
- PC Only: Pillars in JRB should no longer kill you if grabbed too low.
- Songs for Tiny-Huge Island and Eggman in the Dark World have been swapped out.
- Re-Added Gemerl to Tiny-Huge Island Act 3. Just wants to show ya support!
- Fixed up the collision in Mission Street, primarily near the billboard. Also updated some textures near the movie theater and adoption center.
- Removed extra dialog bits for Amy, Blaze, Marine and Tails. From various streams, players are able to find the next story beat without issue.
- Fixed other typos
v4 (The Grand Finale)
- Flying! Mechanically, it works like Sonic Heroes: get about 3-4 seconds of total flight time. When you're not moving, you lose no stamina. Can fly out of the single, double and triple jumps as well as the wall jump, side flip and long jump (though you press B to go into it from a long jump instead of A so you can still do BLJs)
- Over 20 outfits to pick from, though only 12 are available in the n64 build due to memory limitations. Can access them instantly from the start from the pause menu.
- Brand new levels have replaced three existing secret star ring locations as well as an optional secret area somewhere in the castle. Locations listed in the About section above for the first three.
- The last few remaining enemies have now been replaced to the fit the theme of the hack better. The only untouched enemies at this point as left alone on purpose (King Bob-omb for example, cause I just like the guy).
- Alongside Amy, now Tails, Blaze and Marine have their owe little side stories that are told through several levels, sometimes even the same one for two parts.
- The rematch with Gemerl has been adjusted to be easier than it was before. With flying, it should also add to the easy difficulty.
- Thanks to hackersm64, more unique tracks have been added to the hack, while some of the secret star areas still have reused audio as an emergency (and not to keep bloating the patch file).
- All the paintings have been redone thanks to guest artists, credits for said paintings are located by the palette signs that are usually located next to their paintings.
- Small QoL improvements thanks to the repo used, HackerSM64
New Levels
- Added two new levels, The Mountain of Sir Percival and Melancholy Mines, replacing Tower of the Wing Cap and Cavern of the Metal Cap in that order.
- Changed up the collect star/death warps in Melancholy Mines to boot you back to the Castle Lobby rather than outside Hazy Maze Cave, unless you fall into the waterfall which just dumps you outside like before.
- Updated the collision in Mission Street to make certain things easier to interact with.
- Replaced textures in Big's patio to indicate boxes are not breakable.
- Gigaboot's Pokemon Adoption Center has now expanded! Several other NPCs have arrived in the city, some additional art in places and two new stores have sprung up as well. Take a look when you can!
- (PC Only) Added optional interior area to Pocky's Emerald Theater. Someone seems to be in there.
- Charmy and Espio can be seen hanging around the two new levels! What are they up to?
- (PC Only) Current outfit when grabbing a new star will be saved to the save file. Kind of a coin flip if it saves or not when grabbing a transparent star. Cause of this, old save files are not compatible with the latest version.
- Adjusted the speed on the Tails race in Tiny Huge Island to be more fair.
- Added secondary starting warps to Dire Dire Docks for Stars 3, 4 and 6 to make getting to the second area much easier. Note you must select the Star in the Act select.
- (PC Only) Opening the pyramid top activates an unused cutscene. Didn't program it myself, just apart of the repo. In here to let people know that it'll happen.
- There's these things in certain levels. They don't look dangerous but they sure are freaky lookin'.
- Princess Secret Slide has the same layout and collision but is now given a visual makeover.
- You can now fly off from pole vaulting.
- Moved switching outfits to the DPad. For the PC version, you may have to rebind it in Pause > [R] Options > Controls.
- Added several new Cream outfits, totally up to 64.
- Removed: Cinnia Cream and Bean Cream
- Newest added since v4.3: Cheese the Chao, TF2 Engineer, Demon Slayer Nezuko, MM8 Roll, Megaman X, Castlevania: RoB Maria Renard, Xenoblade Chronicles 3 Sena, a Mexican Forklorico Dress for CaptainQuack64, Kate the Wolf for MainMemory_ and Dot_Lvl and Voxandra for Dot_Lvl. You can view the whole set of them here.
- Reshuffled the Cream outfits in the N64 version. It's now: Normal, Riders, Winter, Spring, Unicorn, Halloween, Yukata, Swimsuit, Young Vanilla, Amy Rose, Mario, Klonoa and Creamocchia.
- The "We did it!" soundclip when grabbing a star is now replaced when wearing certain outfits. Those being: Klonoa, Sena, Kitten, Layla and Katalina.
- The Collect Star theme will now change with certain costumes. Those being: Tails, Mario, Klonoa, Ichiban, Travis, Jack, Austin, Dudley, Engineer, Goku, Pan, Roll, Megaman X, Lan, Vergil, Maria, Sora, Dawn, Serena, DQ3 Mage, Wonder-Bun, Sena and every outfit past that.
- To follow up on that, the Austin outfit has a unique jingle that'll play when actually grabbing a star or key.
- The Mario, Klonoa and Creamocchia outfits in the N64 version also have these themes with the Klonoa outfit keeping the Wahoo!
- Castle Interior now has a new track: Apotos - Day from Sonic Unleashed.
- The following stages and actions also have new tracks since v4: Bob-Omb Battlefield, Whomp's Fortress, Big Boo's Haunt (main and merry-go-round), White Park Carnival, Tiny-Huge Island, Eggman 3 Phase 1 and riding the shell.
- Landing the final hit on Eggman 3 will play a proper finale track.
- Credits track has also been replaced with its regular version. Midi version still on N64 due to space.
- Added new soundbytes for the following NPCs: Layla, Kitten and Katalina
- Since v4: The results screen will now play a random clip from 5 different voice samples. All from SF3 Third Strike.
- The End track has been replaced with a new one.
- (PC Only) Rings have been replaced with 3D models. Big thanks to Alonwoof for implementing them!
- Giant Mario head has now been replaced with a proper Cream head, as seen in the video. Big thank you to BWGLite for implementing it!
- Added an extra animation for Amy's third encounter in BBH to indicate new dialog.
- Updated some models and animations for certain NPCs.
- Game Credits sign at start of game has been updated to reflect the additional changes added as well as a new "Cream and Vanilla design" credits section.
- Dialog has been updated for certain NPCs and actions.
- Karaoke Bar has some brand new karaoke champs!
- Credits have also been updated to reflect new changes.
- There are now two ending pictures instead of just the one.
- Man I sure hope I got everything.
v4.2
- Swapped out a song during the final Eggman fight.
- Added four new sounds for when you exit a stage with a new star ring alongside the existing one. It'll pick one at random to play.
- Also added new sound for the Eggman Charge
- Adjusted some text boxes.
- PC only: Added Amy Cream, Blaze Cream, Marine Cream, Tails Cream and Eggman Cream.
v4.1.1
- n64 only: Fixed some dialog boxes that were accidently changed.
v4.1
- PC Only: Added several new alts: Travis Touchdown, SxF Anya, Jack Garland, Steve Austin, SF3 Dudley, DBSuper Pan, MMBN Lan, Bait (for SketchMeister), Caroline (for John_TRW), Anya (for Wiz), Macer (for Zack113), Pocky (for Funkys0da), and Dani (for CuteyTCat).
- PC Only: Fixed a bug where the camera would instead use the Key cam instead of the normal Star cam when collecting the Star Ring in Eggman in the Dark World
- PC Only: Pillars in JRB should no longer kill you if grabbed too low.
- Songs for Tiny-Huge Island and Eggman in the Dark World have been swapped out.
- Re-Added Gemerl to Tiny-Huge Island Act 3. Just wants to show ya support!
- Fixed up the collision in Mission Street, primarily near the billboard. Also updated some textures near the movie theater and adoption center.
- Removed extra dialog bits for Amy, Blaze, Marine and Tails. From various streams, players are able to find the next story beat without issue.
- Fixed other typos
v4 (The Grand Finale)
- Flying! Mechanically, it works like Sonic Heroes: get about 3-4 seconds of total flight time. When you're not moving, you lose no stamina. Can fly out of the single, double and triple jumps as well as the wall jump, side flip and long jump (though you press B to go into it from a long jump instead of A so you can still do BLJs)
- Over 20 outfits to pick from, though only 12 are available in the n64 build due to memory limitations. Can access them instantly from the start from the pause menu.
- Brand new levels have replaced three existing secret star ring locations as well as an optional secret area somewhere in the castle. Locations listed in the About section above for the first three.
- The last few remaining enemies have now been replaced to the fit the theme of the hack better. The only untouched enemies at this point as left alone on purpose (King Bob-omb for example, cause I just like the guy).
- Alongside Amy, now Tails, Blaze and Marine have their owe little side stories that are told through several levels, sometimes even the same one for two parts.
- The rematch with Gemerl has been adjusted to be easier than it was before. With flying, it should also add to the easy difficulty.
- Thanks to hackersm64, more unique tracks have been added to the hack, while some of the secret star areas still have reused audio as an emergency (and not to keep bloating the patch file).
- All the paintings have been redone thanks to guest artists, credits for said paintings are located by the palette signs that are usually located next to their paintings.
- Small QoL improvements thanks to the repo used, HackerSM64
Credits
Asset-Code Creations:
Most assets grabbed from
Sounds, Models and Textures Resource
Red Star Ring sprite (seen on doors):
Fiery
OG HUD sprites by:
EggInk
Updated HUD sprites, Ring, Power Meter and other sprites by:
SketchMeister
Various Midis from:
VGMusic.com
Edited for in-game use:
Gamebun
Streamed audio originally possible thanks to sm64-audio-manager by:
Arthurtilly
Current files now thanks to STRM64 by:
ArcticJaguar725
Cheese Follow original code possible thanks to:
Cheezepin and Wiseguy
Updated Cheese Follow code by:
Alonwoof
Flight code and mechanics along with various extra bits of code by:
Alonwoof
Other minor changes in code by:
Gamebun
External Data for PC port help by:
PeachyPeach (though this will definitely go unused, still wanna say thanks)
Costume Switch Code only possible thanks to:
CowQuack
Playtesting post v5 launch:
TheCrescentFox
Cream Head Model:
Gamebun
Cream Head Implementation:
BWGLite
Various Pokemon pics seen in the castle and Mission Street from:
Gigaboots
Cream Wanted Poster by:
Nim
Sonic graffiti in Mission Street:
Funkys0da
(PC Only) Pocky and Sorbet DDR Poster by:
FudgerNutter
The Tikal (The Echidna) & Chaos Hour art by:
GadgetTR
Vend-a-Tails from 'Uncle Knuckles' by:
Doobus Goobus
Parent's Day Out poster by:
FudgerNutter
Kate the Wolf's Collect Star theme composed by:
Neath Myles
New Paintings by:
InfiniteBrians, SketchMeister, FlamingGaraco, FudgerNutter, TheNovika, Funkys0da And Zack113
End cake pics by:
MagicalPoptarts & FudgerNutter
Cream and Vanilla Design Credits:
Young Vanilla design:
Zack113
Dr. Eggman Cream design:
TheNovika
Hatsune Miku Cream:
_motobug
Grandma Rabbit design:
StellerSpin
Creamocchia Cream design:
MSPNova
Character Thanks:
Layla the Fox by:
MagicalPoptarts
Kitten Lynn and Jack the Hedgehog by:
FudgerNutter
Pocky the Deer and Sorbet the Chao by:
Funkys0da
Sweet the Frog by:
Sweet Sawft
Morgan the Cat by:
Simple
KZ-Neco Arc is just:
KZXcellent
Hocus the Hedgecat by:
BadComicDork
Johnny the Hedgewolf by:
JohnnyHedgewolf
Bump, Sage, and Lurk by:
a bunch of Anons
Bait the Betta Fish by:
SketchMeister
Mark and Katalina Tannon by:
Gamebun
Tammie (the Imp) by:
FlamingGaraco
Most assets grabbed from
Sounds, Models and Textures Resource
Red Star Ring sprite (seen on doors):
Fiery
OG HUD sprites by:
EggInk
Updated HUD sprites, Ring, Power Meter and other sprites by:
SketchMeister
Various Midis from:
VGMusic.com
Edited for in-game use:
Gamebun
Streamed audio originally possible thanks to sm64-audio-manager by:
Arthurtilly
Current files now thanks to STRM64 by:
ArcticJaguar725
Cheese Follow original code possible thanks to:
Cheezepin and Wiseguy
Updated Cheese Follow code by:
Alonwoof
Flight code and mechanics along with various extra bits of code by:
Alonwoof
Other minor changes in code by:
Gamebun
External Data for PC port help by:
PeachyPeach (though this will definitely go unused, still wanna say thanks)
Costume Switch Code only possible thanks to:
CowQuack
Playtesting post v5 launch:
TheCrescentFox
Cream Head Model:
Gamebun
Cream Head Implementation:
BWGLite
Various Pokemon pics seen in the castle and Mission Street from:
Gigaboots
Cream Wanted Poster by:
Nim
Sonic graffiti in Mission Street:
Funkys0da
(PC Only) Pocky and Sorbet DDR Poster by:
FudgerNutter
The Tikal (The Echidna) & Chaos Hour art by:
GadgetTR
Vend-a-Tails from 'Uncle Knuckles' by:
Doobus Goobus
Parent's Day Out poster by:
FudgerNutter
Kate the Wolf's Collect Star theme composed by:
Neath Myles
New Paintings by:
InfiniteBrians, SketchMeister, FlamingGaraco, FudgerNutter, TheNovika, Funkys0da And Zack113
End cake pics by:
MagicalPoptarts & FudgerNutter
Cream and Vanilla Design Credits:
Young Vanilla design:
Zack113
Dr. Eggman Cream design:
TheNovika
Hatsune Miku Cream:
_motobug
Grandma Rabbit design:
StellerSpin
Creamocchia Cream design:
MSPNova
Character Thanks:
Layla the Fox by:
MagicalPoptarts
Kitten Lynn and Jack the Hedgehog by:
FudgerNutter
Pocky the Deer and Sorbet the Chao by:
Funkys0da
Sweet the Frog by:
Sweet Sawft
Morgan the Cat by:
Simple
KZ-Neco Arc is just:
KZXcellent
Hocus the Hedgecat by:
BadComicDork
Johnny the Hedgewolf by:
JohnnyHedgewolf
Bump, Sage, and Lurk by:
a bunch of Anons
Bait the Betta Fish by:
SketchMeister
Mark and Katalina Tannon by:
Gamebun
Tammie (the Imp) by:
FlamingGaraco