SAGE 2020 - Demo Sonic Quantum Collision

Overview

Welcome to our built from the ground up Sonic fan game.
It looks Classic, but a little fresher - there's a good reason for that!
This isn't just Classic Sonic, this is Classic Sonic with a brand new pair of sneakers. We aim to bridge the gap between Classic and Modern Sonic, in a way that the likes of Advance and *shudder* Sonic 4 couldn't!

Please not this is just a demo, things are subject to change yada yada, you get the gist I'm sure. We will be improving based on your feedback!
You'll only get to play as True Blue here, but rest assured we got some epic things lined up for the Spin Yellow and Rad Red too!

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Featuring:
- Classic Sonic gameplay, tweaked and enhanced
- Intertwining story, each following a character with a unique gameplay and levels (non of which will suck)
- Knuckles has his hat
- Vast and expansive levels to race through, explore and enjoy
- Fresh new visuals and slight redesigns for added awesome
- Knuckles has his hat
- New and intuitive abilities, but without the extra buttons
- New mechanics, items and (good) gimmicks
- Knuckles has his hat
- Amazing pixel art that will make you just want to stop and stare
- An OST to get you banging your head from now until Sonic Riders 4
- Knuckles has his hat
- Knuckles has his hat


Andddd we're live, hope we made it in time, we exist, we have a demo, you should go play it! (Can you find the special stages tho?)
While you're at it, check out our Twitter for more info, goodies, leaks, concept art and showcases!
https://twitter.com/Quantum_Sonic

Sonic_art_1.png Tails.png knuckles_offcl.png Eggman_1c.png MSonic_offcl.png

Latest reviews

Man, I have no words to express how this game is amazing I love so much things that it'll have write a big text of it.
1-The game art
1.1- Sprites
The sprites are simply outstanding, they are so life somehow that I can't explain very well, they are very animated I can really fell that I'm seeing Sonic in front of me, that I control him, its so amazing; The Sonic visual is unique he looks like a fusion of modern Sonic with the classic one and it give to him an familiar but totally new and increadible at the same time style just impressive, but no just Sonic's sprites are amazing all the characters sprites are amazing.
Dr Eggman sprite are preatty diferrent but totally new and give to him something mire realist but stel cartoonized (I loved it).
Tails and Knuckles sprite has same feeling as Sonic, fluid, live , cute but cool (I loved the Knuckes's hat reference, just amazing)
The enimies, ohh the enimies, they are simply amazing all of them are preatty unique and live and all their details about when ther are hitted and the flickies (I think "flickies" is right but I don't know) they fell out jumping and they are so different from each other that is just amazing
1.2-The stages
The stages have big visual impact, beacause they are preatty flashy, by having several things happening, and creatives differents, and uniques and if the other game scenarios continues like this it'll going to be so awasome.
2-Controls and gameplay
The controls and the gameplay are uniquies.
The controls work perfitly. The gameplay omg it's just like a Sonic game need to be, fast and controllable, I can go for whateaver I want eassly and its just amazing, and I loved all the Sonic's abilities.
3-The feeling
This game made me feel like a kid, its so magical, vast and it bring me an increadible adventure felling.
I feel free, fast, playing this game and now I'm in love with this game.
3- Finalization
This is the best Sonic 2D game that I ever played in my life and I think it have so much pottencial to be even better.
I'm very anxious to see how will be Tails and Knuckles gameplay, the game story and all the mechanicals that will come.
Idea
I think could be cool a costume system for the game.
(I'm not so good at english so sorry if you don't have understood very well)
  • Love
Reactions: Charmee!
Charmee!
Charmee!
Thank you for your review, our team really appreciates it!
  • Love
Reactions: gust
It's definitely a great start. I love the overall mood of the game, and the small details in the sprite animations are really cool to see. I'll definitely be back to play this when the full game releases (or maybe sooner if you come out with a few more demo stages before the full release).
  • Love
Reactions: Charmee!
S
ShakenRyan
Please release the full game soon
O
oKhro
how do you download it?
im new to this website
Charmee!
Charmee!
Knuckles has his hat.
B
Beat Blast
This was awesome to play and I hope more comes from it in the future also I need to know where to find Hat Knux
Charmee!
Charmee!
Unluckily, this demo only includes the first two Sonic acts, but don't worry! We are working hard to deliver this game as soon as possible!

Comments

I love the sprites of this game, sonic, the badniks, the bosses, eggman looks just fine imo.
the level design is just right as well, not too hard, not too easy.
haven't found the special stage but I'm looking forward to it.

the music and the cutscenes are beautiful!

the level select area also looks nice, even if I didn't think so at first.

the only negative thing I found is that act 2 is a bit laggy,,, but it might just be my laptop.

anyways, great job and keep up the good work! stay safe and healthy

(also, I'm excited about knuckles with his hat lol)
 
I love the sprites of this game, sonic, the badniks, the bosses, eggman looks just fine imo.
the level design is just right as well, not too hard, not too easy.
haven't found the special stage but I'm looking forward to it.

the music and the cutscenes are beautiful!

the level select area also looks nice, even if I didn't think so at first.

the only negative thing I found is that act 2 is a bit laggy,,, but it might just be my laptop.

anyways, great job and keep up the good work! stay safe and healthy

(also, I'm excited about knuckles with his hat lol)
Thank you very much for trying our Sonic fangame! We are working on optimizing everything, sorry for the inconvenience!

Could you also leave a rating using the button under the title? That would help us a lot.

Thanks!
 
Thank you very much for trying our Sonic fangame! We are working on optimizing everything, sorry for the inconvenience!

Could you also leave a rating using the button under the title? That would help us a lot.

Thanks!

just rated it five stars! good luck!!


(sorry I didn't know there were rating sksks this is my first time in sage)
 
It's an honor to work for this fangame. I've been anticipating this fangame long before I worked for the game. It's nice to finally see people getting the chance to play the game.
 
I love this game's aesthetic and the visual tricks that were used.

Pretty good level design, although I will admit I always get a little nervous when Sonic games make me go left for a long time and I'm not sure if I'm backtracking.

Boss battles were surprisingly unique and challenging. Really dig Eggman's look here.

Overall I would say this game is heading in the right direction. Could be one of my favorites. Keep going, and I hope to see it again next year.
 
I love this game's aesthetic and the visual tricks that were used.

Pretty good level design, although I will admit I always get a little nervous when Sonic games make me go left for a long time and I'm not sure if I'm backtracking.

Boss battles were surprisingly unique and challenging. Really dig Eggman's look here.

Overall I would say this game is heading in the right direction. Could be one of my favorites. Keep going, and I hope to see it again next year.
Thank you so much for playing our fangame, and thanks for the feedback!
 
Huh, I liked this. Yes, the levels were a bit open and barren at some points, and some of the collapsing platforms got a bit repetitive, but you're using a sufficiently distinct engine and gameplay style from the usual classic sonic fangame that you get somewhat more leeway to experiment. The various tricks where you weren't quite limited to displaying static sprites on screen were always cute without ever crossing the line into showing off too much, although the code for displaying a shadow behind Sonic on the bricks didn't work perfectly (appeared and disappeared at edges, didn't match shadows of other elements). Using different backgrounds and so on for act 1 vs. act 2 is always a great touch. Switching between the top and bottoms of rails is so silly a gimmick I can't help but enjoy it. There's still room for more depth here, but this is a promising start with a clear willingness to experiment.
 
Huh, I liked this. Yes, the levels were a bit open and barren at some points, and some of the collapsing platforms got a bit repetitive, but you're using a sufficiently distinct engine and gameplay style from the usual classic sonic fangame that you get somewhat more leeway to experiment. The various tricks where you weren't quite limited to displaying static sprites on screen were always cute without ever crossing the line into showing off too much, although the code for displaying a shadow behind Sonic on the bricks didn't work perfectly (appeared and disappeared at edges, didn't match shadows of other elements). Using different backgrounds and so on for act 1 vs. act 2 is always a great touch. Switching between the top and bottoms of rails is so silly a gimmick I can't help but enjoy it. There's still room for more depth here, but this is a promising start with a clear willingness to experiment.
Thank you for your review of our fangame! We are working on finding an optimal level design and tweaking some things that went wrong with this demo, this is why your feedback matters much. Salutations from the team!
 
I think the biggest issue I have with this game is that the bosses are too slow-paced: they take too long to attack, and are mostly invulnerable until then. The Act 1 boss is especially annoying, because you can only damage it once each time it attacks. Other than that, this fangame has a lot of potential.
 
I think the biggest issue I have with this game is that the bosses are too slow-paced: they take too long to attack, and are mostly invulnerable until then. The Act 1 boss is especially annoying, because you can only damage it once each time it attacks. Other than that, this fangame has a lot of potential.


You are more or less right, but if the boss were vulnerable, you would always defeat him in a short time and lose his grace, but what you say seems like a good idea and I respect your opinion
 

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Sonic Quantum Collision
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