SAGE 2020 - Demo Sonic Advance 4 Advanced SAGE 2020 Demo 2.0.1


Get ready for a all preference based way of playing your classic Advance series in modern/classic mix in Sonic Advance 4 Advanced. In this all custom based fast paced game style you will be able to choice your own way of playing at your own pace or just fly through out the stage as long as you are not hurt or destroying lots of those pesky Badnik's you can still achieve glory in Sonic Advance 4 Advanced.

-Note Homing Target maybe buggy-

: Products used on this site are and is owned by SEGA/Sonic Team and Project Soul.

Join our Discord page for questions and comment and information and updates on our this and other upcoming titles from us. Also Join our discord link for any questions, report errors, or just relax with us.

Sonic Advance 4 Advanced 8_20_2020 11_46_36 PM.png
Sonic Advance 4 Advanced 8_20_2020 11_46_40 PM.png
Sonic Advance 4 Advanced 8_20_2020 11_51_21 PM.png
Sonic Advance 4 Advanced 8_20_2020 11_51_10 PM.png
Sonic Advance 4 Advanced 8_20_2020 11_47_09 PM.png



Current Update - with bugs and errors fix update. EX stage and EX stage+ for Act one and Act two.
Able to skip credits after first round of completion. All Character Selection Unlock Code fixed.
Errors - Tag mode Jump abilities temporally not in full function.
Homing Target A little buggy.
Boost Music Reverb effect for Invincible is a little buggy.

Sonic Advance 4 Advanced 2.0.2 Coming Soon!!!


Sprite Rips and Costume Sprites

(Sonic Advance 1,2,3) Sonic the hedgehog
- Foxx Ramos
(Sonic Advance 1) Tails Mile Power - Kevin Huff
(Sonic Advance 3) Tails Mile Power - Foxx Ramos
(Sonic Advance 1,2,3) Knuckles the Echidna - Daniel Sidney
(Sonic Battle) Shadow the hedgehog - No Name
(Sonic Advance 1,2,3) Amy the hedgehog - Daniel Sidney
(Overall Missing and Custom sprites) - Andre Hockaday, Hina Arian, DaniellMania 123
And any other may missed credit for sprite rips from - Spriters Resource
Music Remix's

Jahn Davis
Bouncy's Glow
Parabeetle X
Teckworks Cover


Andre Hockaday
Hina Aria

In-game Ideas and overall help

Sonic tutorial -
Single Shot Gamer
Learning and understanding Script coding - Shaun Spalding
Trail Effect - Super Bliz, Aerogp
Moving Platforms - From the creators of the Sonic Max Engine

Beta Testers

Monica Rhymes
Plato Zone
Blue Vivacity
Actually Argentine
Kiki Fox
The VibeRater
Just David
Art Designers

Sijal Jaradat
Jared William
Andre Hockaday
Hina Aria
  • Like
Reactions: Ice and Aw0

Latest reviews

Really great demo, From what's seen so far I have a lot of hopes for the final product. Overall here are my thoughts.

Firstly the game plays great, at no point was I ever frustrated from things feeling slow or from anything feeling off. The game is fast and revels in the fact that it's fast. Even without boost I never felt like it was difficult to build up speed, between boosts and tricks it's incredibly easy to keep the game going fast and like any Sonic game should the better you get the faster you can go. I especially enjoyed many of the mechanics associated with tricks, one of my least favorite things from Advance 2 was how vulnerable you'd be directly after a trick, so it was to my enjoyment to see the bit of invincibility you get after landing. Another great touch from tricking I enjoyed was the tiny bit of verticality you gain from hitting the edge of a platform enough to raise you up after tricking into it, the more I got to trick the more I see the great intricacies into the system and I think it was well worth it. The only real criticism I could think of was that it took me a bit of time to get used to the controls and even on a 4th playthrough of the levels I still found myself constantly pressing the wrong button. Of course I don't think there's a lot that can be done here as every button has it's purpose, but the tutorial helps a lot in helping to get used to the game.

Next to talk about the level design it feels like a boost Sonic game in the best ways, every level really lends itself to replay to try and go fast and explore with each new try, I wonder if Advance and Modern versions of the stage will have more significant differences in the future, but I think giving a penalty of one letter grade to Advance mode is a really neat idea and adds some risk vs reward into the mode. The only criticism I can think of is that Radical Route could feel a bit busy as it was hard to tell where I was, and it was hard to tell what could and couldn't be stood on especially with the Eggman crates, and the rockets would take some finessing to get working sometime.

Boss wise, I thought the boss was ok. It's definitely the most fun I've had with a Sonic Advance 2 style boss, and I think that the game's mechanics do a lot to give you the tools to deal with that style of boss without the annoyance that came with the bosses in SA2, but I felt the way the homing attack interacted with the boss had a tendency to slam you into being hit and flying across the screen. I also thought that the secondary parts of Eggman's ship could've had a health bar that displayed as after repeated homing attacks I tended to break the part and then immediately slam forward as I would hit the button expecting to homing attack again. Also for Eggman's attacks when off screen a small indicator could go a long way in showing that missiles are coming and to get ready to dodge rather than having only a second to react before being blasted by something you couldn't see. But on the whole I thought that the boss was fun and I look forward to seeing what you'll do with other bosses.

Finally just to talk about some miscellaneous things, I really enjoyed the boss conversation as it made the boss feel more fun. I also enjoyed the set pieces in Radical Route the slow fall as the Robots charge out into the level and the rocket coming to pick you up, really made the level stand out.

All in all I think this game has tons of potential and I can't wait to see where the game is next SAGE around. Thanks for the fun time.
  • Like
Reactions: OldGamerNewWorld
Thank you for the compliment and constructive criticism. This helps a whole lot on key points on where we can fix our issues and make better. We are very glad you had fun and glad to see this review. We also do like to mention that some have missed the three EX stages. I dont know if have seen them or already played them but In Act One there are two EX stages and Act Two has one EX stage, By pressing the C or D button or the L or R button you can scroll the the next EX stages in the game.
hey, where download?
all in all i think its a good game but its a bit irritating that its not in fullscreen because i cant see rockets or other stuff but its still agood game would recommend


Hi, i seem to have a problem where the game loads in a window that is too small to see the game, and there is seemingly no way to make it bigger, is there any way i can fix this?
Hi, i seem to have a problem where the game loads in a window that is too small to see the game, and there is seemingly no way to make it bigger, is there any way i can fix this?
Hi so yes there is press F3 or F4 but we have a update versions we are just having some issues with trying to get the game uploaded. The site maybe still under construction and we currently can not upload the game. But you can get the game here at Our Discord Link:
Cant Freaking Change to controller. i am pressing space to select it but it WONT WORK. and because of this its almost impossible to play for me
Last edited:
Cant Freaking Change to controller. i am pressing space to select it but it WONT WORK. and because of this its almost impossible to play for me
Try to plugin your controller after you start the game GM has some funny default controller issue. Steam and goggle also have some custom controller setups along with Xxpadder

Item information

Added by
Last update
5.00 star(s) 1 ratings


More in Fan Games

Share this item