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Christmas SAGE 2023 Gatoslip : Chapter 0 [XMAS DEMO]

Project Information

But is the red cat Lucha Yo this time?
Gatoslip is a MS-DOS themed RPG ROM hack of "Sonic the Hedgehog 1" on the SEGA Genesis / SEGA Mega Drive.

AVERAGE PLAYTIME : 15 - 40 minutes (depending on how fast you can read)
(if you've streamed this during normal SAGE, try to speedrun the demo!)

(requirement : SEGA Genesis / SEGA Mega Drive Emulator such as BlastEM, KEGA Fusion or a core on Retroarch)
Please don't mind the roughness, Saneko's art is great and this was a last minute thing, go check em out! (I still feel bad asking for free stuff x.x'')

Just to make it blatantly obvious where the downloads are↓Download Latest ROM↓Nope, it's not EGA this time, these are in Win16 colours~
SEGA Mega Drive & Genesis Classics version→

Toyhou.se folder
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Media

Course, rough and everywhere!
Signs have many things to say
Honker doesn't like it when you mess with RAM Address FFF7


♪ ♫ Soundtrack ♫ ♪

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Updates

XMAS SAGE [FINAL DEMO] 2023-12-07
- Added Catstle interior (very WIP)
- Changed all instances of "Castle" to "Catstle"
- Fixed bug where all objects would load at once for a frame after a battle finishes.
- Redone HUD visually, also making it more clear B/C do the same thing mostly.
- Engine changes that make it possible to expand the game further (game may load slower between battle transitions because of this).
- Made slopes more consistent by removing size changes when jumping (also affects hitboxes in battle).
- Fixed issue where certain signs could softlock the player when walked into a certain way. (this bug was introduced in the NCFC version x.x).
- Fixed 1 frame lag when jumping (rare vanilla game bugfix)
- Fixed 1px of text getting cut off at the top row on Hardware / BlastEM
- Fixed glitchy behaviour in the battle menu on Hardware / BlastEM
- Beans can now be consumed when at 0 HP since you're under pressure and need a Stress Snack
- Overworld encounters are now fancy lookin'
- Adjusted Tilemap on the overworld for consistent layering
- Changed "KEGA Fusion" detection text to use past tense to be less confusing
- Fixed issue where the top boundary was still solid, making the secret honker fight needlessly harder
- Fixed sound priority being incorrect this whole time.
- Added more sounds to the menus
- Added more consequences to your actions in battles.
- Flowers now dance to the beat of other instruments of the music (they've also been optimized to be less laggy).
- Background element in coourtyard now scrolls vertically.
- Fixed potential Cutscene / encounter clash (had a cutscene play just after being caught, made things really... interesting...).
- Fixed crash when mashing A after escaping from Tinara.

Credits

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I don't feel like writing "VAdaPEGA" 20 times so pretend it's there for all categories.

Writing and Proofreading

Fawkes the Fox
Ultymoo

Design help and Ideas
Fawkes the Fox
Pics'n'Pixels
Staticj3ff
TheGamedawg
Ultymoo

Music
Daniel Rotwind

Title Logo Art
Saneko

Misc. Art Assets
Pics'n'Pixels
Saneko
Sharb

Character Art
Pics'n'Pixels
SquishiSprite

Special Thanks
Binbowie (Debug font)
Devon (emudetect)
Dragon Wolf Leo (misc. tools)
Keir Fraser (inflate.asm, yes, this hack uses zip compression)
snkenjoi (Flex 2)
MainMemory (Many Tools and how to use em)
Undertale / Deltarune (if you can't tell what this is inspired by, you must be living in quite a deep rock)
Valleybell (mid2smps)
VHSSGD (unintentionally kickstarted this idea)
Vladikcomper (MegaPCM)
Windows XP's MSPaint (not a person, literally my art tool of choice)
Xenowhirl (SonMapED because Flex 2 can be quirky and isn't very MSPaint friendly)
You, for reading the Credits!

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Cameos (have you found them all?)
Fawkes the Fox
MalamiteLTD
Saneko*



*provided own sprite

Comments

New content with funny aminals made me fuzzy happy today, I am so looking toward this world becoming a real finished thing one day!
 

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