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SAGE 2022 - Demo Dormiveglia - A Dreamlike Journey [OUTDATED DEMO]

General Information


Dormiveglia is a 2D indie metroidvania developed by Round Cartridge, with a focus on puzzles and narrative.

The journey begins from Spring Plaza, a peaceful village on the north of Elysium, one day Quinn is woken up by an inhabitant and asked to help them deal with the Sorceress Somnia who has suddenly invaded the Plaza for mysterious reasons...

Quinn is one of the Four Heroes, individuals set to watch over the four towns at the corners of Elysium. Each town is named after a season and have a key monument that characterises them; From Spring Plaza's immense Clocktower, to the impressive Battle Arena in Winter Arena as well as the Gong in Summer Crevasse and the Radio Tower in Autumn City.

The journey will task Quinn with searching for four ancient Runes before Somnia and her Nightcrawlers get to them first, allowing her to cast a powerful spell that would put the entirety of the world into an eternal slumber.

Along the way Quinn will tag along with the other three Heroes and explore the many fantastical and dreamlike areas of the world like Dawning Islands, Midnight Mines, Noon Nests and Twilight Tundra, each explorable area hosting a dungeon to conquer and more pieces of the mystery to piece togheter...

With their trusty whip, Quinn can do all sorts of actions to traverse the environment and solve puzzles! Lasso enemies and throw them, carry things, push, pull, grab and drag, whip and break. Study your environment carefully and use your moveset accordingly to proceed!

The 2022 Demo is what most closely represents the game, from its visuals to controls and music, we aim to make Dormiveglia as polished as possible.

This Demo includes the entirety of Chapter 0, which is the introductory chapter of the game.

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DEMO (Google Drive Mirror)

Dormiveglia Website

Discord server link:

Patreon Page demo Page




Latest reviews

Alright, I say this game is quite good, more than that, I think with the graphics, the music and the gameplay, the team overdid it.
The graphics are gorgeous, from the title screen, to the actrual game, to the character desings that are pretty cute, and even somehow made boring-ass credits look good.
The music is quite good, with energetic and beautiful tracks, reminiscent of something that Falcom would do, and that title screen is just quite relaxing and gives me those goosebumps.
And of course the gameplay, I think the Castlevania style gameplay is pretty much nailed, being mostly similar to the fourth game, and I appreciate good castlevania whip action.
I have no real complains other than a silly bug that happened to me when I clipped through a wall, but other than that I am impressed, good job to you and the rest of the team!
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Still a game with some very pretty color choices--I especially like the unique health bar design. The hitbox on the grapple rings could probably be more generous, and I hope later in the game there are other things to swing around too, poles or whatever. Super basic enemies could probably get away with taking only one hit of damage. Player movement speed could be faster. But it's overall a positive experience with good, clear graphics, and clocktowers are always good stage designs.

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Darkonius Mavakar
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5.00 star(s) 2 ratings


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