General Information
Ladies and Gentlemen, start your engines!
The call has echoed throughout the universe once again: the F-Zero Grand Prix is back!
Select one of the 30 most skillful drivers of all-time and boost your way to the top in "F-Zero Pocket", a racing fan-game made as a tribute to both the GameBoy Color and the F-Zero series.
20 tracks divided in 4 cups and 4 levels of difficulty: are you up to the task?
Race your way to the top!
Each car has its own characteristic, and it is up to you to find which one suits you best! Will it be the Blue Falcon of the reining champion Captain Falcon? The fast Iron Tiger of Baba? The flying Little Wyvern of James McCloud? Or maybe the impressive Black Bull of Falcon's nemesis, Black Shadow?
You get to choose and to race across Mute City, Big Blue, Red Canyon and 7 other locations!
Your opponents will put on the fight of their life to win the Grand Prix!
Multiple game modes are available: the classic Grand Prix, in which you race 5 races in succession in an unforgiving championship, Quick Race should you feel the need to just drive a single race or Time Attack to chase down the fastest time! Win Grand Prix Cups in various difficulties to unlock more and more drivers!
And if it isn't enough...
You can also create your own track with only a notepad! It is relatively easy to understand and quick to set up, and you can virtually add as many tracks as you want to the game! A tutorial is included in the game's booklet.
So, are you ready to show Captain Falcon your moves? Are you ready to become the fastest driver alive and get to the top of the F-Zero Grand Prix?
The tracks are filled with various tricks, such as slower sections, lava or jumpads!
(Included in the download are the game, the track files and an instructions booklet)
Default controls
The game works with the same amount of button a classic GameBoy game does:
- A-Button is mapped to the "X" key to accelerate/validate.
- B-Button is mapped to the "C" key to brake/cancel.
- Start button is mapped to the "Enter/Return" key to pause/validate.
- D-pad is mapped to the keyboard keys to steer the car, boost (by pressing Up) and move the cursor in menu/pause.
- A-Button is mapped to the "A" button to accelerate/validate.
- B-Button is mapped to the "X" button to brake/cancel.
- Start button is mapped to the "Start" button to pause/validate.
- D-pad is mapped to both the Left Joystick and the D-Pad to steer the car, boost (by pressing Up) and move the cursor in menu/pause.
- Boosting can also be done by pressing the "Y" button or the shoulders "LB"/"RB" buttons.
You can remap the controls in the "Options" menu by selecting the "Set Inputs" choice. Make sure to go to the bottom of that screen to validate your changes.
Will YOU be the Grand Prix Champion?
Ich.io page of the game: https://linky439.itch.io/f-zero-pocket
About the soundtrack, I agree with you, having GB renditions of those tracks would have been the icing on the cake, but I am no musician and with this being a side project I couldn't find the time to search for anyone to make the soundtrack.
I understand the handling is quite difficult to get. I got used to it very quickly since I know how it works, but a lot of people seem to struggle with the turning. What car did you use? I feel like new players kinda dig Samurai Goroh for the first cups with his great top speed.
I do agree though, Mute City I is too brutal of a first track because of that last turn.
The difficulty balance is overall what I regret the most about this game, as the tracks were put together quite rapidly at the end of the dev time. Thanks for the feedback, this game is now 3 years old and I have kept on making stuff. I have another game on this SAGE named HooperVania, which isn't a cakewalk but has a better balance than F-Zero Pocket!