Project Overview

Hello and welcome to the Brock Crocodile page!
This has been a game I've been working on for a while and long term users of SFGHQ might have first seen it pop up around 2014, since then the team has worked hard to make Brock the grandest adventure it can be!
Brock takes a lot of inspiration from the classic platformers of the 1990s that appeared on SEGA's iconic console the Mega Drive. Titles such as the Sonic, Megaman, Quackshot and Monster World all helped in forming the type of game we've been developing these past few years. A fast paced exploration based adventure, the stages in Brock are designed to be played multiple times both in finding the most optimal routes with enemies to take down, gems to collect and treasures to be found.
Staying true to the inspiration behind the game, Brock Crocodile tries it's hardest at replicating a 16 bit style and bringing back memories of classic platforming days. With a soundtrack made via the SEGA Mega Drive's soundchip, a cast of colourful allies and rogues and a Saturday morning cartoon style story to keep the adventure light hearted and fun, Brock will have to confront the Wicked Wize and his generals the Fearsome Four and remind players a little slice of the 90s.
Follow us on Twitter for more updates at @BrockCrocodile and find the other social media accounts in the image below.

Screenshots and media!
This demo features a hubtown and one level split into two stages with a boss fight at the end.
Cafe owner Xia-Yee Ling who's sometimes friend sometimes creditor provides Brock with health and recovery items while Angelika Crocodile gives you all the explosive weapons you need, just don't expect a family discount from her.
Through out each level in Brock Crocodile, various treasures are scattered through out. From crystal skulls to giant gauntlet, you'll have to replay each level to find all their secrets. There are 5 in the Raptor Ruins, can you find them all?
Crocoh Lake
Brock's home and where players will be returning after completing levels. You'll be able to speak to the citizens or even venture into the shops to stock up on items to take into your next adventure. As this demo is merely to get a taste of what to expect, the full version of the town will be larger and filled up with a host of unique and colourful characters, some of which might have a tip or too for locating the treasures lost on Crocodillian Island.


Raptor Ruins
The Raptor Ruins is the first level of Brock Crocodile and is currently under attack by the Turtle gang, with the hardman Ralph who takes multiple hits from Brock's trusty whip, to Miguel the spiked member who renders jump attacks ineffective.

Bonus Content










Credits

Music & Sound:
Steve Lakaciz
Writing:
Luke Habib
Art & Animation:
Miles Arquio
Matthew Weekes
Molly Heady-Carroll
Programming:
Mark Boyde-Shaw
We're also hoping that for the next demo we can have full controller support and bindable keys, right now we're just using Fusion's own controller interface, hopefully we'll have it a much better setup next time round, please look forward to it!