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physics

  1. Pangolin Cassowary

    Pangolin Cassowary

    Pangolin Cassowary is a 3d platformer inspired by classics like Sonic Adventure, and Banjo Kazooie. Controlling both characters, as Cassowary you can kick Pangolin rolled up into a ball. Explore the city and clear the multiple objectives in each area by rolling and bouncing.
  2. Sonic Celerity (alpha)

    SAGE 2022 - Demo Sonic Celerity (alpha)

    Hi! this is my pre-alpha demo for sonic celerity. Sonic celerity is a momentum based 3d classic sonic game made from scratch in Unity. All I have to show so far is this small gameplay demo but I hope you enjoy it as much as I have had making it. If you have any suggestions such as tweaking...
  3. Grandman's Unbearable Existence (Demo 2021)

    Grandman's Unbearable Existence (Demo 2021)

    NEW COOLER DEMO WITH LIKE A YEAR ON IT THAT PLAYS WAY BETTER Grandman's Unbearable Existence is a physics-based platformer with heavy inspiration from momentum-platformers like Sonic and Wario Land 4, although putting more emphasis on the Super Mario World-side of level design. Basically, you...
  4. Salaryman Shi

    Salaryman Shi

    Traverse colorful environments, battle strange creatures and master the power of your suitcases to... get to work on time? Salaryman Shi is a 2D platformer coming to Steam and Nintendo Switch where you play as the titular salaryman, Takeshi Shi, as you hurry to catch the bus to the office...
  5. Q

    Question Regarding Tiles, Height Masks and Angles

    I've recently been using the Sonic Physics Guide to determine how tile-based collisions should be handled in my project. So far, I have a tile sensor and when a tile is found, its alpha channel is scanned. This is to form a height mask of the tile, and then I set Sonic's Y-pos to the Y-pos of...
  6. Dream Dasher

    Dream Dasher

    This page is still a work in progress! Updated images and more information soon :) Dream Dasher is a hand-drawn 2d platformer that's all about momentum. The game revolves around the dashing mechanics, which allow you to do crazy maneuvers and soar quickly from one enemy to another. We're a...
  7. JellyBall Demo (SAGE 2020)

    JellyBall Demo (SAGE 2020)

    Jellyball is a physics platformer where you control a squishy slime! JellyBall takes after the game Gish, where you play as a simulated blob that can change forms. I spent a lot of time trying to push this concept to make controls that felt faster, snappier and more fun. I've been working on...
  8. Sonic Islands (Physics Preview - WIP)

    Sonic Islands (Physics Preview - WIP)

    (Physics Preview - Early WIP) Completely rebuilt from the ground up, the new build of Sonic Islands is an attempt at transferring the physics and momentum based gameplay from the classic games into 3D space. Currently in an early preview state, this test zone intends to showcase the new physics...
  9. Sonic Grand Tour Fan Game Demo 1

    Sonic Grand Tour Fan Game Demo 1

    OUTDATED, SEE : https://www.sonicfangameshq.com/forums/showcase/sonic-gt-sage-final-demo.332/
  10. H

    I found a jump-breaking glitch in the Bumper Engine--anyone know how to fix it?

    I'm making my debut on this site's forums after following it for over a decade now! That is largely because I'm a fledgling Unity developer who got back into Sonic recently. I was delighted to discover the Bumper Engine, and for a young engine it's a great start! I have, however, noticed one...
  11. Sonic Islands (SAGE 2018 Demo)

    Sonic Islands (SAGE 2018 Demo)

    The engine that Sonic Islands is using was built solely with speedy, 360 degree platforming in mind. Attempting to recreate the classic physics in 3D, Sonic Islands also adds abilities inspired by the modern games, such as the Homing Attack and the Bounce Attack, on top of some new abilities for...
  12. Sonic Prototype

    Sonic Prototype

    MMAAAAANNNN I have learned alot from making this, first would be to never make a 3D level without a game plan going in. I spent a good chunk of time just redoing the level design until I came to this and even then, this is a really poor showing on my part and I feel bad that I wasn't able to...
  13. Copen-08

    Anyone know the SA2 (Dreamcast) Physics Engine?

    Hi, So I'm working on a 3D project in Unity3D, and I figured I'd make a fun platformer, but when I tried using PhysX - the Unity3D physics engine - my hopes were (and still currently) dashed when the best I could come up with was nothing but a vulgar parody of movement. I really liked how...
  14. Sonic Islands (Very Early Alpha)

    Sonic Islands (Very Early Alpha)

    Sonic Islands is a (currently incredibly unpolished) attempt at creating a Sonic experience that merges the classic gameplay with elements from the Adventure and Boost games. Each Chaos Emerald provides a new ability to further expand Sonic's arsenal. (As is probably obvious, this is the most I...