Project Overview
"This is what happen when you place a Super Mario Kart cartridge in Sonic & Knuckles."
A Special stages mod pack for Sonic Mania including 6 tracks from Super Mario Kart (SNES) with a complete original stage layout with blue spheres, rings and UFOs.
The pack also features a custom menu to have an easier access to the stages and character selection.
DOWNLOAD : https://bit.ly/2BhnQmH
Alternate link : https://gamebanana.com/gamefiles/download/7106
(Plus dlc is only needed to play Mighty and Ray)
(WARNING : Make sure to disable all kind of cheats when playing this mod, this can cause the game models to glitch out.)
Screenshots and media!
MENUS
TRACKS
Bonus Content
The pack include 6 classic tracks :
Mario Circuit 1
Donut Plains 2
Vanilla Lake 2
Ghost Valley 2
Bowser Castle 3
Rainbow Road
(All these tracks are adapted for speedrunning.)
You can also try to get the GOLD mach level !
You will need to fill up the Gold Mushroom to get it.
(doing this will reward you with a Continue, unfortunately useless in this mod, but you can still give it a try, it's pretty challenging !)
Some stages will feature original enemies from the Super Mario Series :
Monty Moles
Cheep Cheeps
Boos
Thwomps
The pack also change some sound effects and musics.
Compatible with other Character Mods. (3D model only).
Mario Circuit 1
Donut Plains 2
Vanilla Lake 2
Ghost Valley 2
Bowser Castle 3
Rainbow Road
(All these tracks are adapted for speedrunning.)
You can also try to get the GOLD mach level !
You will need to fill up the Gold Mushroom to get it.
(doing this will reward you with a Continue, unfortunately useless in this mod, but you can still give it a try, it's pretty challenging !)
Some stages will feature original enemies from the Super Mario Series :
Monty Moles
Cheep Cheeps
Boos
Thwomps
The pack also change some sound effects and musics.
Compatible with other Character Mods. (3D model only).
Credits
Follow me and the project on the gamebanana page, twitter or my youtube channel :
Gamebanana : https://gamebanana.com/gamefiles/7106
Twitter : @Fou_mage
Youtube : Foumage
Mod Creator, Custom sprites & Models
Fou-mage
Music
Soyo Oka (Original Super Mario Kart composer)
MusicClues (Title Screen Dual Mix)
Turret3471 (Original Title Screen Remix)
RavenGames5923 (Donut Plains FrontRunning Mix)
Beta Testers
DoKaMiNo
Applesauce2364
QuintinPlays
Special thanks
DoKaMiNo
Doublgrill
Rummy (Unused special ring model)
LJSTAR (Help with 3d model import)
Garrulous64 (supporting and showcasing the mod)
DaveAce (supporting and showcasing the mod)
Spriter Ressource
Retro Engine Modding Discord Community
Super Mario Kart - Nintendo © 1992
Gamebanana : https://gamebanana.com/gamefiles/7106
Twitter : @Fou_mage
Youtube : Foumage
Mod Creator, Custom sprites & Models
Fou-mage
Music
Soyo Oka (Original Super Mario Kart composer)
MusicClues (Title Screen Dual Mix)
Turret3471 (Original Title Screen Remix)
RavenGames5923 (Donut Plains FrontRunning Mix)
Beta Testers
DoKaMiNo
Applesauce2364
QuintinPlays
Special thanks
DoKaMiNo
Doublgrill
Rummy (Unused special ring model)
LJSTAR (Help with 3d model import)
Garrulous64 (supporting and showcasing the mod)
DaveAce (supporting and showcasing the mod)
Spriter Ressource
Retro Engine Modding Discord Community
Super Mario Kart - Nintendo © 1992
Sorry if the "troll path" in ghost valley offended you, the idea was to make it look like a trick made by the Boos, the entire stage was build around the idea of boos playing tricks to you, much like Super Mario World's Ghost House, with bananas and moving blue spheres, something that you fall into one time, by curiosity, not a real trap, but not everyone got the same sense of humour that mine I guess.
I also tried so much to correct the "bumpers being obstacles" thing. Mania's ramps have such a weird collision box and I tried as much as possible to prevent that. Look like the problem is still there. (mostly in Vanilla lake and Bowser Castle)
The design problem is also due to the fact that the original mario kart circuits are not made for this kind of gameplay, I should have made them bigger with more alternative paths to make it fit more rings or more blue spheres. At the end, they are still Mania's special stages after all. I know lots of people have difficulties playing them, so they are more accessible to more experienced players, unfortunatly. I will keep trying to find a better way to make it more open to more types of players.