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SAGE 2021 - Framework Sonic Infinity+: Colorful Combat

General Information

One year later and we've finally put the finishing touches on our submission from last year! Last years SAGE Demo was a very early prototype of what the full version of this update has to offer.

While last year's Demo only contained Advanced Combat moves for Speed Characters and limited functionality for the Wisps from Sonic Colors, this Demo features a more fleshed out Combat system for Speed characters as well as an all new Combat System for Power and Flight characters as well!

This demo also includes a special Tutorial room built specifically to showcase all of the new Combat features of the different character types. Make sure to check it out to get a better understanding of how the combat functions!

We've also included functionality for the Wisps from Sonic Lost World while also expanding on some of the functionality of all Wisps in general. All Wisps can function in both 2D and 3D spaces while interacting with enemies and (most) stage objects.

Silver is only somewhat more stable in this build than he was last SAGE however. Don't worry, we've not forgotten about him though!

Enemies have been updated to use Behavior Trees in order to make them more customizable for creators! However they are still in a pretty basic state in this demo.

There are also a slew of new editor tools and optimizations creators can take advantage of! Not only is a Demo available, but so are the Project Files themselves! Utilize the different features of functionality of this update in your own fangame with the Sonic Infinity+: Colorful Combat Framework!



Link to Playable Demo: https://gamejolt.com/games/Sonic-InfinityPlus/440246

Link to Project files:
Wanna share your thoughts or give us some feedback? Fill out our survey here!:
PLEASE KEEP IN MIND THAT THE INFINITY+ COLORFUL COMBAT PROJECT FILES REQUIRES UNREAL ENGINE VERSION 4.24.4 OR LATER

Media

Watch the official Infinity+ Colorful Combat release trailer here:

Credits

Lead Developer:

TheFizzWizz https://twitter.com/TheFizzWizzSFW

Programmers:

Vivianite114

31Emanual

Hes

Koenji


Artists:

xKindredKinesis https://twitter.com/xKindredKinesis

REQUIN

Burst

Rocket


Thumbnail:

Tigersonalex https://twitter.com/tigersonalex?s=20

Banner:

Mr.Bane https://twitter.com/WolfxBane2020

Contributors:

(Placeholder)

Comments

Pros:

Fun, unique gameplay
Inclusion of wisps, feels balanced
Adds in Super and Hyper forms

Cons:

Hyper completely if you complete a stage while it's unlocked and exit the game entirely
 
so there are a few questions i need answered: there's a move that comes after homing launch, by pressing special button after it, which doesnt work for me (when i perform it, the enemy is too far). the second is how to perform hyper, and the third is that i saw a move in the trailer that isnt described in the combat tutuorial (the one with sonic spinning), how do i perform it?
 
so there are a few questions i need answered: there's a move that comes after homing launch, by pressing special button after it, which doesnt work for me (when i perform it, the enemy is too far). the second is how to perform hyper, and the third is that i saw a move in the trailer that isnt described in the combat tutuorial (the one with sonic spinning), how do i perform it?
nevermind the hyper, theres a tutorial online
 

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