SAGE 2020 - Demo Sonic: Dark Abyss

Overview

Download the demo here: https://gamejolt.com/games/darkabyss/473710

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Sonic Dark Abyss is fangame loosely based around the famous creepypasta, "Sonic.exe". Carnage, a guardian who was once banished, was accidentally released thanks to a scientist named Eggman. At first, Eggman wanted Carnage to defeat Sonic, but Carnage decides to betray him and goes on rampage mode on a new island named Mythical Island.

What is Mythical Island?
It's an island that is filled with mystery. Legend has it that the island flows through the wind, and disappears after a month passes. The island is home to many gemstones, including the legendary Burst Stones! They are 8 mystical different colored rubies, shrouded in mystery, bringing great power to whoever obtains them. Legend has it that the stones were hidden when the people who lived on the island abused it's power, which caused the island to be put in a curse that had lasted for hundreds of years, causing the island inhabitants to suffer. Hundreds die in the span of the 11 months. The way to break the curse is to use the stones to fight evil. This will revert the user into a Burst Form. 8 of the stones are hidden throughout the island...

Due to the island's disappearances, the island is known for being ancient, being behind in modern technology. Although some modern cities were built, not many buildings cover the island, and is still filled with nature.

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This is NOT a Sonic.EXE game. While some elements were borrowed, such as the ability for characters to survive and having different endings, this is not a .exe game. This game is loosely based around it, and it is NOT related to the creepypasta itself.

Media

First Zone Reveal:

Eggman Test Stage:

Amy Test Stage:

Updates

UPDATE 0: Demo released.

Credits

Thumbnail/Banner Art (GameJolt): Renx The Hedgehog.

The Ideas: Shadow Liam and LittenYoshiGrowlithe.

Comments

You've clearly put a lot of thought into the storyline and setting, but none of it translates to the actual demo you have here. Instead I see a (fine, reasonable) boss and a generic nature level using a generic engine. Speaking as gently as possible: this isn't ready to be a demo yet. Take some time to think about how your vision differs from everyone else's, and then find a way to make that obvious in the game itself, not just in the backstory.
 
The demo is honestly very dissapointing, there's more intro and credits that actual gameplay.
The only playable thing in the "demo" (Because this thing should be called an Alpha or even a PRE alpha) is a quite unfair bossfight where i can't even JUMP.
The story seems to be great for a Classic Sonic game, but man, you said it in the description, thsi is NOT a Sonic.exe Game (Because we all know that in those games, the backstory is more important that the actual gameplay... [And somehow it still sucks :T]), the gameplay is also very important, It's even MORE important than the Story, as we all saw in the official Sonic games, like Sonic 1 and all the master system games (Just to say some examples)
I really recommend you to take your time and don't rush yourself to upload demos.
 

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