Demo Salvagers (alpha)

Overview

this is a 3rd person game centred around escort missions where you play as a hero trying to save as many people as they can in the middle of a mass take over within 6 minutes. rescue all 15 civilians in the shortest amount of time possible.

this is a vertical slice to test the gameplay style to other players, please give leave a comment and give me all the feedback you can such as what i did right and what i did wrong. this is a gameplay style that I've seen few games do right whilst making it the main point of the game.

Media

Updates

Build 1.12 adds invisible walls to keep the player in bounds. don't play any version that isn't this one

Credits

Artendy Malik = Director, Programming and game design.
Aimee McManus = environment models
Jeffery Domi = Player Animations
Beatrice Bara = Writer
Tom Stanton = Musician

Comments

I couldn't really gel with this one, but that's just because it's so early in development. I found it a little hard to control, especially with aiming the shield.

That said, this game's got style. The character designs are really expressive and "alien" in a fun, cartoony way. I hope to see this one fleshed out!
 
I couldn't really gel with this one, but that's just because it's so early in development. I found it a little hard to control, especially with aiming the shield.

That said, this game's got style. The character designs are really expressive and "alien" in a fun, cartoony way. I hope to see this one fleshed out!
i'm glad you like the graphics, can i ask if the walking controls were hard?
 
i'm glad you like the graphics, can i ask if the walking controls were hard?
Walking feels great, as does jumping. I think the biggest problem is the acceleration of the mouse. Moving the camera is quite slow and has just a bit much inertia. I have to keep "swiping" the mouse, and when I do the camera bounces back closer to where it was, so it feels like I have to fight it.
 
Walking feels great, as does jumping. I think the biggest problem is the acceleration of the mouse. Moving the camera is quite slow and has just a bit much inertia. I have to keep "swiping" the mouse, and when I do the camera bounces back closer to where it was, so it feels like I have to fight it.
i'll have to look into those the camera issues. any other problems you ran into?
 

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