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SAGE 2022 - Demo Mekanikko

Overview

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Mekanikko
is a RPG that takes place in the world of modern steampunk. Explore the world of automatons, as weird things are always about to happen. Meet wacky characters with each of their own story tell. Solve cases with your sugar-freak partner, and find out the truth of this mechanical city.

THIS GAME IS A WORK-IN-PROGRESS.
This build does not fully represent the final outcome of the project, as it will be change. All of the graphics, spritework, and programming are done by the creator. None of the soundtracks are officially made. This project has been moved from fangame to indie game status recently. Yes, this game was previously known as Sonic and the Mayhem Master.

If you want to see some active development stuff or updates before the next builds, I recommend checking out the GameJolt page, since most of the stuff has been archived and published. I'll try my best to send dev logs every now then in this page. The link is down below after the warning.







Features (Soon-to-be)
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  • Explore an unique pre-futuristic world of steampunk, with characters that know how to tickle your fancy (or not).
  • Venture through different chapters, each of it has its own mystery and story to share.
  • Take control on this multitasking battle system, where the pressure goes on until you drop.
  • Battle against a huge array of mechanical foes and engineers as each of them have their own gimmick and style.
  • And goofy and witty dialogue! What? Not your type of humor?
Controls
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  • W/A/S/D ========= Movement
  • E ============== Talk / Interact / Gadget Activate
  • Left Click ========= Interact/Shoot
  • W ============= Jump
  • S ============== Crouch
  • W+S ============ Drop Slam
  • A/D ============ Gadget Select / Attack (only when it's your turn)

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Updates

What's New? // (1.0.1) -- September 1, 2022
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  • The major points for Chapter 01 are done and ready for the public to try.
    • Venture forth in this underground highway and reveal the secrets behind a cult!
  • Improved some systems that benefit the stability.

Credits

This game is created and programmed by James Luigi A. Lising (Trinitroid), and it is done in GameMaker Studio 2.
All of the music and sounds do not belong to the actual creator of this game.


Other Information
Mirrors

Latest reviews

So, I almost passed this up cuz there was no gameplay trailer or anything on this page. I ended up looking at your Youtube page to take a glance at gameplay. Looked interesting so I quickly went to play this myself. I'll just get my only real critiques out of the way. English is definitely not your first language, but I'd barely call that a problem. I understood everything no problem. The lack of diagonal movement bothered me a tiny bit, but I adjusted fairly quickly. Small nitpick.

Those aside, I loved everything about the battle system. It started pretty simple at first, but holy crap the boss went in hard and I loved every second of it! That was a perfect taste of the battle system's potential. The only thing that confused me in that fight were the green arrow projectiles they fired. At first I thought that even the arrow lines would damage me. I eventually did learn that only the arrow heads could deal damage. Maybe make the arrow lines a different color to indicate that they're harmless or don't include the lines. The arrow even lose their lines once they reach their second phase, I'm not sure why they're there in the first place.

I'm already in love with this project and I'm eager to see more!
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I am always up for games to combine silly and serious when done right, this might be it.
The gameplay is great, I do like the action oriented combat with the use of my mouse and keys at the same time, so it creates a natural dynamic.
The sound and music I don't have much to say since it's taken from other games but I'd say is fitting enough.
The worldbuilding and characters are really well done, very good characterization and very cute style, I dig it a lot.
And the writing, my god the writing, it's just the good kind of silly and I love it, every time it strikes me with something that has me smiling or chuckling, albeit you also know how to create serious or tense moments, IE: Auton going into an existential rant.
In summary I do like this game for what it is and I am hoping to see more of it soon.

Item information

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Trinitroid
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4.50 star(s) 2 ratings

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