SAGE 2020 - Demo Mega Man Y+1 - SAGE2020 Demo

Overview


Take control of Mega Man as you set out to take down 8 (three) rebelling Robot Masters to save the world! With each Robot Master you beat, you get a new Special Weapon to help you on your journey! It's just like Sonic, but with less momentum and more frustration!

Featuring:
- 3 (three) (4-1) levels
- Timber Man! And two other bosses that nobody cares about
- Somewhere between 1 and 5 special weapons
- 2 soundtracks - either select the traditional 8-bit Original soundtrack, or the arranged Complete Works soundtrack! Wait, that doesn't work with the running gag we had going there
- A blue protagonist (when you swap weapons he is not blue physically although he is always blue emotionally :emoji_frowning2:)
- Mortal dog
- Video Game (singular)


Check out our Twitter for updates, or our Discord for slightly more updates and daily arguments over who the best Robot Master is

Updates

The version number of your game can be seen in the top left of the title screen. If there is no version number there, you are on version 1.0 (and we really recommend you update!).
If you plan on streaming Mega Man Y+1 and are not on V1.0.3.1, we really recommend you update your game!

V1.0.3.1 - this is embarassing
- Ensured that the E tank setup in Toxic Man's stage actually works

V1.0.3 - (hopefully) The Final Demo Build (Unless Things Go Horribly, Horribly Wrong):
- The switch blocks and switches in Volt Man's stage have had their colours updated to better stand out against the rest of the stage
- Default gamepad controls are now reasonable
- Volt Man's electric ring attack hitbox is now more accurate to the sprite
- Toxic Man's dashing telegraph consistently appears
- Doubling inputs using both keyboard and controller no longer freaks the game out

V1.0.2 - Combined with v1.0.1 (which was never uploaded directly to SFGHQ):
- A semi-common crash in Toxic Man's stage no longer occurs
- The gamepad configuration screen now correctly allows inputs to be changed
- In case controller oddities still occur, all controller inputs can be ignored in the options menu for easier use of programs like Joy2Key
- Buffered charged shots are no longer overriden by regular shots
- Various menu visual glitches have been removed.

V1.0 - The Game

Credits

Programming:
Stephen Gottier (Bucket)/MiniMacro Sound/An Absolute Loser
Graphics:
Valo/Alm/Rcrdcat/Caliginous/Pegg/Karakato/Ravenour Clark/MiniMacro Sound/PixelEric/MelonadeM/Bucket
Audio (Standard OST):
MelonadeM/Deathro/Littlelamp100/CosmicGem/MiniMacro Sound
Audio (Complete Works Covers):
MelonadeM/HaruMKT/MiniMacro Sound
Design:
MrKyurem/Bucket

Latest reviews

Hi,

I am huge megaman 8bit fan, I played all of them and also most of hacks and fan game. I've played the demo and Ive got a very good surprise !

The team has perfectly captured the megaman soul for the making of this game. Everything is perfect ! The gameplay, the level design and design of the enemies are typical megaman 8bit. And I appreciated new gimmick that the demo has to offer such as targets to test weapons at the end of the stage when robot master is down, timber man platforms, toxic man colored water , voltman switches and robot master design especially voltman : I love how he splits !!

This is PURE MEGAMAN !

Along with Megaman : Shattered Diamonds, This game has the highest potential ! If the quality stays the same it can have the same story of Megaman Unlimited. This latter is well known for its quality and its considered as original by many. Their robot master are in MaGMML for example...

I hope it won't be cancelled like some megaman fan games... I am looking forward to playing it !

Thanks for the team and Keep on doing this great game !
Quality of the game is okay so far.
  • Like
Reactions: i-am--a--messss
The level design is terrible, very amateurish. Also plenty of recycled assets.
I
i-am--a--messss
this is the sonic amateur games expo after all

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MrKyurem
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3.67 star(s) 3 ratings

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