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me encanta este fan game , me recuerda a mi infancia jugando al sonic 3d blast , me emocionaria si lo acabases , saludos a sergi .
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lowestpoly
lowestpoly
Gracias por tu comentario!
Arms The Fox
Arms The Fox
Look very cool I'll try it out!
Quality of the game is okay so far.
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Es lo mejor que he podido probar de un juego de Sonic tiene todo lo que necesita un juego veloz y de aventuras y plataformas.
Es la máxima experiencia de un Sonic de cualquier tipo
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WarpSonic
WarpSonic
oookay... go to advanced settings and make sure everything is to the lowest maybe? You could probably lower render scale more than lowest preset.
WarpSonic
WarpSonic
I have a great PC so I run Super settings so idk
I
ImaSonicFan123
well it runs smooth kinda but it runs SOOOOOOOOOOOO slow like a snail
I almost was going to rate it 4 because it has some minor problems but im just so impressed. The level design is complex yet simple and there's so many ways to travel. sonic just feels so good to control apart from when you're turning corners
sega should hire you man, this is so damn good, keep it up
I love this game! It's the true Sonic 4 when it's complete. You may say Sonic Mania is the true Sonic 4, but this game follows the triagly's tradition of a new character. They are both god tier though.
Review: I love this game I love playing as Tunnel. He has shortcuts that make you feel like speedrunner but there's no possible way I can speedrun. The 1st zone is very good in level design. The the sprites are very good. I can't wait for this to be finished.
That's it bye.
B
Bellenttier
Where u link download?
I've never played Sonic Robo Blast 2, before, but I can kinda feel it in this game's engine. For me and how I play 3D platformers, that's going to mean my review here might not be up-to-code, so to speak, since I'm learnign the engine fresh.
(Fiyunn
9477
: Haven't you played SRBK2, dood?)
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High Points:
+When you can get used to how platforming works, it feels nice and fluid, traversing obstacles and destroying robots.
+I'm a sucker for forests, and the second stage feels especially nice~

Tripping Points:
-It's likely because I've never played SRB2 proper, but I had an especially hard time adjusting to the physics engine, especially for finite platforming. When moving on the ground, it feels fluid and graceful. In the air, on the other hand, it's incredibly stiff and awkward, especially if you have a lot of momentum. My issue ends up being that I can't seem to adjust to the sudden realism in aerial physics enough to make tight jumps, and as a result, over or under-compensate by a ridiculous degree.
-Play the second stage at absolute minimum quality, for the best experience. For reference, I have a B-tier HP Pavilion gaming rig and having the settings at second above minimum tanks the framerate and induces minor input delay. Go higher than that, and there can be up to a full 60 frames(one second) of delay, making platforming even more nightmarish. It's a shame, too, because the fog effects and the lighting on the trees(which I'm convinced are the cause of the issue) look absolutely gorgeous.

Mixed Nuts:
=Wait around for a minute in the opening area and check around the ruins lol
=I... managed to beat the boss, fling myself into the death pit, die successfully and clear the stage? Um... okay?
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7hrone
7hrone
Hey! Thanks for the review! This feedback will be very helpful

We made some major adjustments to Woodlands to help the FPS in the most recent update. If you weren't playing that build (V5 on here) you'd be getting low FPS. I would also love to get your full PC specs if you would DM them to me as it would help me a ton.

As for the death pit on the boss you don't actually "die" until you run out of lives. You teleport back to your last checkpoint. We might need to adjust the feedback to this and some boss balancing to make it more clear this is whats happening. We also plan to add a boss defeat cinematic in the future as well

Also to anyone who may read this any feedback on air control is super helpful we are always tweaking it to get it just right!
I love this fangame. The music is great, the artwork is outstanding, it even has a nice manual with really nice art too :)
The expressions are 10/10. The gameplay is great too, i'd say this game is pretty much perfect even if no game is perfect. It's really good and I have nothing bad to say about it, no oddities or suggestions. Just wanted to say I love this fangame.
Oh and I love the characters too!!! And Brock! Character design is a 10/10 as well.
I love how its got alot of neat collectable treasures too.
AND THE DIALOGUE IS AMAZING I LOVE IT.
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Aki-at
Aki-at
Wow that's a lot of high praise Pyra's Wolf, I'm really glad you liked it! I remember your comment from last year too and I'm glad the characters of Brock Crocodile continue to be so memorable for you! Please continue to support us in future releases :)
Pyra's Wolf
Pyra's Wolf
Presentation, Artwork, Soundtrack, Dialogue, Gameplay. This game does everything right and I love it, I will always be excited for a new update about this game!! <3 Thanks for making this!
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I haven't Enjoyed a 2D-Hack and slash Platformer this much before, It's hard to believe that this is FAN made game. this has a lot of potential. I like the included 2 character with different play styles, I have played a lot of Alpha couldn't say the same for Cassie tho.
Bug
1. I have encountered a performance Bug, During the Final boss of Mission 0, When the boss lands his missiles If you go to the pause screen at a certain frame, The frame will decrease drastically decrease. In my experience I was running the game at around 60 fps but when the bug accorded my performance drop to 1-2 fps. Note : My Laptop is considered a Low spec. 8gb DDR3, Core I5, Intel Hd graphic 4000.
2. Not sure if this was a visual bug or not but, If u stand and face directly to a wall and you should your buster with an equipped ricochet mod, the projectile will be stuck with in a wall.
Questions
1,
Do you ever planned with adding unique charge abilities to the Saber as well? like you did with the Buster?
2, I see a potential use of movement abilities with the Rocket Uppercut and the Charged Saber dash, Do you intend on using these abilities as a way to unlock Special Items, Secrets, Mod, Etc.?
3, As from my experience with the Special of Alpha Bar, It has a rather quick recharge this could turn down the game difficulty a bit by just spamming the specials but is needed because it also uses some saber skills, Do you plan on nerfing the recharge rate or reduce the skill cost consumptions?
Proto
Proto
Huh, can't say I've had that missile issue reported elsewhere, I'll have a look into it. Know about the ricochet bullet they were super last minute on my end.

Charge abilities are planned, had a few lined up for the demo but just didn't get the time to add them properly.

The charge slash in particular is gonna be useful for reaching otherwise inaccessible areas so that's not out of the question. There's a few spots only accessible with those but I didn't put any mods or anything in those as I felt it might be a bit unfair for this kind of demo.

Most specials are being tweaked. A fair few of the mods shown here are meant for much later in the game, I just threw them in cause I thought they were fun.
The level design is terrible, very amateurish. Also plenty of recycled assets.
I
i-am--a--messss
this is the sonic amateur games expo after all
People play games to escape reality, not be reminded of how horrifying it is. So piss off with your "wear a mask" shit, we fucking know already.
That said, this mod is awesome, definitely the best of the mod submissions for SAGE 2020. The music especially is godlike. Though the recycled bosses are a bit lame, I'd prefer the levels just end like Labyrinth Zone's acts do.
There is a lot of talent behind this game, I can't wait to buy it, the mechanics, the controls, the art and the music are excellent. my congratulations for this great work, greetings from mexico
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Its great great music Great the Art And great the battles just a little laggy
This would be damn near perfect if you took the rubberbanding from the Tails races and removed it, then applied it to the mole boss at the end of Hill Top
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Mr. V
Mr. V
It'd be blerrie brilliant if there was a linux-friendly version
I love this! sonic chaos was the first sonic game i have played. I hope the next demo comes soon!



i found a bug, and no mighty is not in this remake this was just a mod that i made.
so i was playing the game and i almost fell but i got into the wall
9676
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I'm sorta mixed on this, I don't want to be negative but it was really confusing on where to go. I like it overall but some sense of direction would be nice. Not much to say besides that, it's made on the Infinity Engine so it plays nice, looks great. Yeah, really say much.
AortaPlatinum
AortaPlatinum
Naw that's normal for 3D Sonic fan games, pretty much none of them have pre-programmed cameras. Unfortunately 3D Sonic DOES need a bit of railroading, which is why every official 3D Sonic other than R and Sonic Jam's Sonic World have the auto camera introduced in Adventure.
NOTO G
NOTO G
I appreciate the input! I can totally understand where you're coming from which is why I added some of those arrow signs every now and then on areas players normally get lost. Developing this definitely made me realize why modern Sonic games have auto cameras.

While an auto camera is unlikely for the final build of Adventure Pack, I will definitely that into consideration. Thank you for playing and sharing your feedback!
N
NEYROX PLAY
Thanks for this game and second season
Got bored of Original Games so I'm moving on to the Fan Games. Sage may be over but my reviews still aren't.
So now, to kick things off we have this game, A New Spark.

I couldn't complete this due to how hard it was to see what was up ahead, especially the auto-running part. This game has potential but still needs a lot more polish if it wants to succeed. I do sorta like this concept though, it's a mix of modern plus classic sonic elements. You have something going right here, but again, it needs polish.
this is a cool game, all the levels are fun and the online mode is perfect, barely any lag, its also just fun to even just run around in the lobby area, its like sonic r 2 and i for one am all for it.
The art design of this game is quite great, it's very colorful and nice. Can't say the same about the controls, level design, voice acting. As someone else said, it's difficult to control your character, difficult to tell what's a platform or not, and the voice acting, while not the worst thing, it could be improved on as well. What you have here is something promising, just need to iron out those issues, but do voice acting as the last thing since it's not really necessary at the moment.
MagnumAlpasan
MagnumAlpasan
Thanks for your rating, the controls is for hardcore or casual players with using my hidden techniques but, you can talk NPCs to teach you about my hidden techniques.