General Information
(NOTE: READ THE MANUAL (MANUAL.HTML) FOR CONTROLS AND ANY OTHER RELEVANT INFORMATION)
(macOS: If you're on an older version of macOS and you are experiencing issues running the game, please try this build)
Cave Story: The Desolate is a fangame based off of the Cave Story Beta. The Beta had major differences in gameplay compared to the final version released in 2004, with a more hit-and-run style of gameplay and being able to buy weapons and ammunition.
Unfortunately this version of the game (along with the Alpha) are not available publicly and may have become lost media. For those reasons, some people have gone ahead and tried to make their own remakes of this version from limited references scattered online. However, some of these remakes have stopped development or cannot go beyond references for the sake of accuracy.
This fangame seeks to deliver an experience as if this version of the game was finished. This is why it's more akin to a fangame rather than a remake.
The current content in the game includes:
(macOS: If you're on an older version of macOS and you are experiencing issues running the game, please try this build)
Cave Story: The Desolate is a fangame based off of the Cave Story Beta. The Beta had major differences in gameplay compared to the final version released in 2004, with a more hit-and-run style of gameplay and being able to buy weapons and ammunition.
Unfortunately this version of the game (along with the Alpha) are not available publicly and may have become lost media. For those reasons, some people have gone ahead and tried to make their own remakes of this version from limited references scattered online. However, some of these remakes have stopped development or cannot go beyond references for the sake of accuracy.
This fangame seeks to deliver an experience as if this version of the game was finished. This is why it's more akin to a fangame rather than a remake.
The current content in the game includes:
- 4 boss fights
- Dim Caves
- Sand Zone (WIP)
- Central (WIP)
- "The menus are clunky for many reasons, mainly because you can't change weapon unless you grab it, unequip it and put it on again, then remove item from inventory button which can lead to frustration if pressed accidentally or the fact that cancel in my controller didn't work so I had to press "x" on my keyboard instead."
For the equipment of items (as stated in the manual), there are different categories for different types of items, and to ensure no game-breaking happens, items must go to their respective categories (i.e. vulcan revolver to personal, fireball pistol to items). The inventory system was based on the beta so as such design decisions are influenced from there. Although, I will be making it so that removing items isn't instantly destructive. I will also be fixing some of the controller support.
(1/3)