Super Freaks I'd say is a pretty good experience overall. I've not beaten the other campaign but got a general idea of what it's about. And have not completed the other mode nor gotten 100% but am looking forward to playing more. Compared to some other projects I've seen, this has been the most amount of content with polish I've seen in a good while. A lot of good challenges that ask a lot from the player but never felt super unfair. Despite some small amount of polish that it could use which I won't go over since it's a lot of small parts or really specific instances that happened in my playthrough.
But I'll make some suggestions and general problems that could get worked out for a sequel or a super ultimate ultra deluxe addition (I joke, also this is from a single-player experience):
1. I kind of wish there was more physics and some speed involved. Like I see all these slants and wish there was a slide move to kill enemies without jumping on every single one. In addition to building speed to maintain for time attack or maybe use that extra speed to slide on flat ground to kill tougher enemies in on hit.
2. speaking of speeding up, I kind of also wish there was a sprint. Maybe by double-tapping, you'll start running a bit faster. It's not that necessary but it's nice for smaller parts where nothing is going on or backtracking. (Plus combined with the slide idea you could add more combat options and keep things moving)
3. Another thing about physics, it be very cool if jump off of moving platforms (Mainly ones that are moving up) you would be affected but speed and move further than usual when jumping off of them at the right time.
4. Lastly about movement in general I think jumps could be a bit higher as some platforms can feel a bit tight to get on, not a bit deal bit I would make some sections more natural and I guess easier.
5. I think each brother had their own special attribute it could be some nice variety. Some ideas I had that wouldn't maybe won't affect multiplayer that much could be: Scruffy could tank a once-free hit before losing health that recharges at a checkpoint, Quincy could take less knockback, Gambi could have higher traction and acceleration on the ground, Tikiman could suck in pickups in a short range and the rest could have one of those previous abilities, or maybe something new? .o. (There could be more stuff ideas but something small can help out a bit. Also if they do have small peaks I didn't notice, my bad. :< )
6. It is not great that you lose all your hearts after death. Not a fan since it makes me not want to bother getting a bunch of heaters if I could just lose them in an instant. (I'll say if it happens only in hard mode I'd be fine with that.)
7. Sometimes it can be hard to tell if a platform is jumped through or you'll get crushed by it, as well as some enemies can be hard to figure out their pattern, how to deal with them, or even if you can kill them. (Now I did play on hard mode most of the time so this might just be because of that but still figured I'd bring that up.)
8. Explosions make me sad% (Seriously the after-math lasts a bit too long and can get some cheap shots off of me.)
9. Very small but it be pretty nice if pressing down while wall sliding made you slide down faster. :)
Like I said already I really enjoyed my time with this game and hope to see more from the team. Fantastic work B)
But I'll make some suggestions and general problems that could get worked out for a sequel or a super ultimate ultra deluxe addition (I joke, also this is from a single-player experience):
1. I kind of wish there was more physics and some speed involved. Like I see all these slants and wish there was a slide move to kill enemies without jumping on every single one. In addition to building speed to maintain for time attack or maybe use that extra speed to slide on flat ground to kill tougher enemies in on hit.
2. speaking of speeding up, I kind of also wish there was a sprint. Maybe by double-tapping, you'll start running a bit faster. It's not that necessary but it's nice for smaller parts where nothing is going on or backtracking. (Plus combined with the slide idea you could add more combat options and keep things moving)
3. Another thing about physics, it be very cool if jump off of moving platforms (Mainly ones that are moving up) you would be affected but speed and move further than usual when jumping off of them at the right time.
4. Lastly about movement in general I think jumps could be a bit higher as some platforms can feel a bit tight to get on, not a bit deal bit I would make some sections more natural and I guess easier.
5. I think each brother had their own special attribute it could be some nice variety. Some ideas I had that wouldn't maybe won't affect multiplayer that much could be: Scruffy could tank a once-free hit before losing health that recharges at a checkpoint, Quincy could take less knockback, Gambi could have higher traction and acceleration on the ground, Tikiman could suck in pickups in a short range and the rest could have one of those previous abilities, or maybe something new? .o. (There could be more stuff ideas but something small can help out a bit. Also if they do have small peaks I didn't notice, my bad. :< )
6. It is not great that you lose all your hearts after death. Not a fan since it makes me not want to bother getting a bunch of heaters if I could just lose them in an instant. (I'll say if it happens only in hard mode I'd be fine with that.)
7. Sometimes it can be hard to tell if a platform is jumped through or you'll get crushed by it, as well as some enemies can be hard to figure out their pattern, how to deal with them, or even if you can kill them. (Now I did play on hard mode most of the time so this might just be because of that but still figured I'd bring that up.)
8. Explosions make me sad% (Seriously the after-math lasts a bit too long and can get some cheap shots off of me.)
9. Very small but it be pretty nice if pressing down while wall sliding made you slide down faster. :)
Like I said already I really enjoyed my time with this game and hope to see more from the team. Fantastic work B)
Definitely will take as much of this into account as possible—there will be one more big content update