SAGE 2020 - Demo Starbuster



[if you're using OBS you're gonna want to use Game Capture. Wish I knew why]

NOTE: Version 1.0.8 has a major issue, cassie skips the second half of Valkyrie Bay. If you have this version please use the link above

Welcome back

Starbuster is a fast-paced action platformer, where a droid and a lizard slash and grapple their way across the galaxy. Featuring a focus on fast paced combat, exploration, and weapon customisation. Rocket around, slap things, grab weapons and build your arsenal. You can't solve every problem by shooting at it but that shouldn't stop you from trying!​

This years demo introduces both protagonists, Alpha and Cassie, and sees them have to work together to escape being stranded on a strange world. The daring escape from Laboratory 19, the invasion of Union Habitat, the surreal calm of the crashed starship Petrov, and the eerie depth of Valkyrie bay.

Take control of Alpha, the latest creation of the insidious grey imperium. Defy your creators and make a break for freedom, nothing will stand in your way!​

Or follow Cassie and the Petrov crew, as they run from the ever-advancing imperial forces. Run from your problems and maybe crash a starship or two, what could go wrong?​


Ever just wake up one day and the whole world is shooting at you?

Featuring an infinite dash, chargeable sword and gun, and special weapon slot for missiles, slowing time and more, Alpha specialised in fast, decisive combat, ready to cut through entire legions of imperial cyborgs.

Move: Arrow keys
Jump: Space
Dash: Shift
Sword: Z
Gun: X
Special: C

Who needs gravity anyway

Equipped with a grappling hook, 360 degree aiming and a handy rocket punch, she's no pushover when it comes to beating up cyborgs.

Move: WSAD
Jump: Space
Aim: Mouse
Shoot: Left Mouse
Grapple: Right Mouse
Punch: Shift

[Controller support available]
[All controlls fully rebindable]

Extra controls:

Start/Esc: open menu/skip cutscene

F4: Toggle full screen

F1,F2,F3: Change resolution (1x,2x,3x)


Each character can equip up to 10 modifications, to alter their gun, melee, core abilities plus special moves. From the simple pulse laser to the devastating starbreaker beam, there will be a weapon to suit every situation. I've not counted exactly but there's about 30 different mods to find in this demo alone. Plus a number of collectable music cassettes just in case someone gets bored.​




Latest reviews

This game is fantastic, its one of the smoothest 2D platformer's I have ever played, The sprite work and animation is incredible along with the game running at 144hz (not sure if tying the game to the monitors refresh rate was intended but thankfully it does making it feel fantastic to play). My only issue is the text confirmation being on enter is a bit of a pain to reach when playing on a keyboard, having it set to the jump key by default would be a better choice
man this game rocks its such a bobkiss however it has some problem and i know what you are about to say
haaaaaaaaaaaa problem in a demo how dare you
I know but demos also can make the game better with some criticism sprinkle in so here is one
I found it to be extremely annoying to pause the game and go to mod to change e guns and stuff also why the gun section has three slots yet all of them for different parts of the gun mod there is the type of gun which is obvious and then the double shot slot ? and the effect like freeze fire etc for your guns ? i didn't know what slot is for because all of them look and act the same look at the melee parts all of them makes sense because they all do the same thing for the sword but i think you should have a separated slots for gun shot type effect type also why i have to pause the game to change guns and stuff i mean casita or whatever her name was needed a pause change because she is the one that mostly uses guns because there is not in game gun swap which also you should somehow put a swap button like megaman l and r buttons huh kinda ironic to talk about megaman here anyway also this is partly my problem but ...... I kinda don't like the character design and the humor especially when the lizard girl makes an anime face god I hate that I don't know why but I always disliked anime crap also the music is beautiful yet it makes the game relaxing instead of SUPER FIGHTING ROBOT ALPHA MAN its kinda oh yeah i can dance which there is nothing wrong with that but but i kinda start to get bored by the music huuuuuuh
anyway this game is awesome it has the sword fighting of meagman zero that i ever wish for and the awesome contra gunplay with some slow dawning problems and unappealing character design and humor at least for do your best my friend turn sad gaers into happy gamers with your ass kicking game

also no swears because when he said ass i was like what why anyway bye good luck don't let wario eat your garlic peace
ahmed the kurd straanger
Oh hmmmm thank you for replying also well you put some sort of swap button
ahmed the kurd straanger
dude i have ideas for a upgrade system think of it triple uppercut prese up melee 3+
Words truly do this demo no justice. So instead, I made a ballad for this incredible game, man it's fun.
The enemies are cannon fodder and have telegraphed panterns, but the bosses really make you think and strategize; I remembered from my ally in my first playthrough I had 3 small medkits, so I used them to help me during the mechanical sea serpent.

And now the ballad, from the perspective of Alpha-1 Prime-0 [rough draft] :

Created by the Federation without the day of Light, thrust to the rebels where I'm programmed to think, to act, and to fight. Rebel fighter, from Federation built; I am both the start and the end of this War. Woke with no memories, a gun in my hand. When everything falls and yet here I stand. As I light up my saber, here I proclaim I am the Prime, and Alpha's my name! War, after war; "What am I even fighting for?! Will I fight forevermore??" The federations design, but with a sympathetic heart has made me more than the sum of mechanical parts, built to kill, yet they gave me a will inside my core; and I made my choice when I woke from the dark. Watching the city I tried to get to wash away from me, cities are built on technological graves, setting off alarms I am forced to wonder if I'm "toeing the line" or if I'm insane, but I will still fight if there are lives to save. A federations design with a sympathetic heart, more than the sum of my core: war, after war, what am I fighting for? Joining the rebellion, here I claim: I am the Prime, and Alpha's my name! Here I shall proclaim that I'll save the day.
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I only tried Cassie in this but had a great time. There's a lot to be said for game design that lets the player have fun instead of challenging them with incredibly difficult platforming or enemies at every moment, and having a grappling hook and all her other moves worked really well for that. If anything maybe a little too well... there were some swinging hook gimmicks or something like that toward the end of the demo, but I didn't feel any great need to interact with them, I was so mobile on my own. My triple shot, rapid fire, ricocheting bullets were likewise so powerful they tended to slow the game down a little. But hey, using them was a lot of fun! The characterization was also surprisingly good throughout, Cassie had nowhere near a generic protagonist personality and showed a surprising amount of depth across her various interactions. I did keep accidentally skipping lines of dialogue by pressing the key again, though, thinking it would make the line finish printing instead of skip it.
I love MMZ and this game brings tears to my eyes =')

I am an English Translation student and I would love to translate your game to Brazilian Portuguese, just for the experience and portfolio, I'm not charging anything. Could you give me an email so we can discuss this matter?
Damn, I got hooked on this game. The Xbox controller controls are a little clunky, but I got used to them. The world and characters of this game are so interesting. It leaves me wanting more.

My only gripe about the gameplay is that sometimes it's hard to gain the momentum to crash through glass.

The presentation in this is great, as well. The music, sounds, and backgrounds all impress.
I haven't Enjoyed a 2D-Hack and slash Platformer this much before, It's hard to believe that this is FAN made game. this has a lot of potential. I like the included 2 character with different play styles, I have played a lot of Alpha couldn't say the same for Cassie tho.
1. I have encountered a performance Bug, During the Final boss of Mission 0, When the boss lands his missiles If you go to the pause screen at a certain frame, The frame will decrease drastically decrease. In my experience I was running the game at around 60 fps but when the bug accorded my performance drop to 1-2 fps. Note : My Laptop is considered a Low spec. 8gb DDR3, Core I5, Intel Hd graphic 4000.
2. Not sure if this was a visual bug or not but, If u stand and face directly to a wall and you should your buster with an equipped ricochet mod, the projectile will be stuck with in a wall.
Do you ever planned with adding unique charge abilities to the Saber as well? like you did with the Buster?
2, I see a potential use of movement abilities with the Rocket Uppercut and the Charged Saber dash, Do you intend on using these abilities as a way to unlock Special Items, Secrets, Mod, Etc.?
3, As from my experience with the Special of Alpha Bar, It has a rather quick recharge this could turn down the game difficulty a bit by just spamming the specials but is needed because it also uses some saber skills, Do you plan on nerfing the recharge rate or reduce the skill cost consumptions?

PS : I Would pay good money for this game.
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I'm playing this game from Lenovo Probook 645 laptop and it seems that my Ipega 9088(PG9088) Bluetooth gamepad is not working. Please work on gamepad compatible and the in game settings for Gamepad. More power to the team. Wishing you all the best. ORA ORA ORA!
Just finished playing the demo, and I gotta say WOW. It just completely blew me away. Not only are the main characters really well designed, but the music is enchanting and the backgrounds are so well made. I loved the personality each side character had, along with some of the conversations you can have with background npcs. Each boss is really unique, and it was fun to try to find their weak spots. Moreover, I loved playing as Alpha. His move set is so familiar to the Megaman Zero playstyle that once I found a pattern to hack, slash, and shoot through the enemies, I was non-stop killing machine. I also thought customizing the color pattern is a wonderful add-on. Playing with Cassie was a bit different though. It took me a bit of time to find a keyboard set that worked, but once I did, going through each level as her was really cool. I really thought the addition of her underwater gauge and ability to swim was a really unique feature that made my playthrough with her completely different than the one with Alpha.

My largest trouble with Cassie's moveset was finding a way to use one hand to coordinate her punch, while another would be shooting and grappling. The mouse and keyboard dual compatibility also had me confused at times.
While navigating the pause screen as Cassie, I often tried to select the Inventory (and other options) by clicking rather than scrolling with the keyboard controls. Even though I still haven't gotten used to it, I'm sure over time maybe someone could. I also encountered one (minor) bug in the zero mission of Cassie. After I picked up the package with Cassie (I believe it was the Big something ), I died at that level. Since it sent me back to the start when I respawned, I had to replay the scene and was given another Big Item, which did not disappear even after I talked with the character who requested it. They took one of them, but the additional item remained with me throughout the rest of the game. Aside from these minor problems, the game was really enjoyable.

I would love to see how this project continues, and like many others are saying, am definitely willing to pay for such a game!

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