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Sonic Riders DX

Project Information

IMPORTANT: SONIC RIDERS DX VERSION 2.0 IS NOW AVAILABLE, DX 1.0 IS OUTDATED




Sonic Riders DX
by Extreme Gear Labs

Sonic Riders DX is a competitive mod for Sonic Riders that modifies the game to introduce new gameplay styles by modifying the gears and characters, adds mechanical fixes, and balance stages across all 3 types.

The mod is currently for the GameCube version, often played using Dolphin Emulator. Coming soon to the PC version!


History

"Sonic Riders" has always been perceived as a racing game with a high skill curve with little explanation on how to master it. From the dawn of speedrunning the game, players quickly realized "High Booster" was the fastest Extreme Gear boasting an insane boost speed of 350. In following years various exploits like pause buffering to drift while flying and Auto Slider Fly Glitch were utilized. This would be the growth of the speedrunning scene for the game, but the game was dead for multiplayer. About a decade after the game's initial release, the competitive multiplayer community was founded, and 2 years after that, modding on the game began. Over this period of time, more discoveries were made about the game. New skips and glitches had been discovered, a better understanding of the game's potential with having a resource system, and more issues that would need to be fixed via modding. However, things became rocky due to reoccurring issues within the community, and eventually all of the developers, most of the testers, and most competitive players split off on their own help create what we know today as "Sonic Riders DX" and the community for "Extreme Gear Labs".

Extreme Gear Labs is the community for "Sonic Riders DX" and "Sonic Riders Regravitified" (a mod for "Sonic Riders: Zero Gravity). They host content for both games in the form of tournaments, speedrunning, textures, competitive discussion, and modding. You can join the community here: https://discord.gg/6xwfaZc


Gameplay Changes

- A new catchup mechanic called "Slipstream" had been added! Players following behind another player will begin to accelerate based on how well they are following their opponent!
- Introduces the "Clutch Toggle", which allows you toggle ignoring Turbulence and Pits by pressing the Y button. This is indicated by a purple exhaust trail.
- Players can taunt using each of the 4 directions on the C-Stick.
- Dash panels now increase the player's speed instead of setting it. This fixes dash panels reducing the player's speed.
- Type shortcuts on stages (grind rails, fly hoops, power paths) have been sped up so that every type is viable on every stage.
- Set pieces such as item boxes, power objects, fly hoops, and dash panels have been moved, changed, and/or removed to improve certain stages. Most notably, Sky Road has received the most changes out of any stage in the game.
- Attacks have been massively overhauled. Players no longer lose all of their rings and stun times have been significantly reduced.
- Characters have been rebalanced into classes that give different stat bonuses. You can see these in the character select screen using the HD Texture Pack!
- Object layouts from single player are now used in multiplayer! (No longer do stages lose half their rings in multiplayer!)
- Turbulence is much faster now to allow players to actually utilize it for catchup.
- 100 Ring Box and MAX Air Box are disabled.
- and much more!


Quality of Life Improvements

- The game boots straight to the main menu and everything is unlocked from the start!
- Music from other Sonic games and SEGA franchises added to each stage and menu!
- QTEs (quick-time events) are now automated. No more need to break your controller and hands trying to roll the stick.
- CPUs disabled in "Free Race" for one-on-one multiplayer races and solo practice.
- Players can jump while running and can take fly ramps while running. This means Speed and Fly types can take their type shortcuts while in run.
- Your exhaust trail turns teal when your drift dash is fully charged.
- The timer is now displayed in the middle of the screen during multiplayer! (No longer is the top screen blinded!!)
- Japanese voice support added. Check the Updates section below for the AR Code to enable Japanese voices.
- and much more!


Extreme Gear Changes

- Every gear has been changed to provide a unique gameplay style!

- Check out this spreadsheet to see the stats of every gear in the mod: Sonic Riders Competitive Datasheets
- Blue Star 2 can now be selected on every character (except Eggman)! This replica of the gear uses a retexture of Auto Slider made by Vortygon!
- Shadow now has the ability to use his "Default Gear", Black Shot, just like how Sonic has his Blue Star and Jet has his Type-J.
- Access, Grinder, and Destroyer can now be played on their own types! These monotype gears supercharge the user's existing type for faster shortcut speeds.
- Other gears (Air Broom, Magic Carpet, the Advantage series, and the Cover series) can also be used on every character (except Eggman). These gears, like others in DX, have new stats and abilities.


HD Texture Pack

- Enhanced stage select to show which direction needs to be held on the D-Pad during loading to select new music rather than the music be randomized. (You can still hold the A button to play the track's original music!)
- Textures for stages reimaged as locations from other Sonic games.
- Improved character select screen for more information!
- Stunning 2D and 3D art for both characters and gears!
- and much more!

Media

Showcase Trailer:




YouTube Channel: https://www.youtube.com/@ExGearLabs

Twitter: https://twitter.com/ExGearLabs

Tiktok: https://tiktok.com/@exgearlabs


Downloads:

Sonic Riders DX Version 1.0.1 Patcher:

MEGA
(This patches an unmodded, NTSC-U copy of Sonic Riders into Sonic Riders DX v1.0.1.)



Sonic Riders DX HD Texture Pack Version 1.3:
Low End (720p) - MEGA
Recommended (1440p) - MEGA
Super (4k) - MEGA



For installation, please follow the instructions in the "README" files that come with the patcher for the SRDX mod/that comes with the texture pack.





Updates

While we do not have any updates for Sonic Riders DX at the moment, there are a few AR/Gecko codes users can run that we would like to highlight as they fix bugs or are necessary to access added features. You can easily run these codes through Dolphin Emulator.


Code:
16:9 Widescreen [GamemasterPLC]

C20645DC 00000003
C0828018 EC210132
C08281FC EC210132
9421FFF0 00000000
C253CF18 00000003
EC25093A C0828018
EC210132 C08281FC
EC210132 00000000
Code:
Skip Move Cutscenes [AirKingNeo, moester_] (AR Code)
(REQUIRED to finish Heroes Story as it fixes a bug with the cutscene after Sand Ruins.)

0453763c 48001124
Code:
Japanese Voice [AirKingNeo] (AR Code)
(Only works on Sonic Riders DX Version 1.0.1 and later. Does not work on unmodded games.)

0421b8e4 00000000
Code:
Re-Enable CPUs in Free Race [moester_] (Gecko Code)

C253B3E0 00000002
9003B8C0 8061004C
60000000 00000000

Known Bugs:
- Selecting Super Sonic crashes on hardware.

Credits

Sonic Riders DX and Sonic Riders DX HD Texture Pack by Extreme Gear Labs.

Credits for the mod can be found with the download for the mod in the file labeled, "SRDX v1.0.1 Credits".

Credits for the texture pack can be found file labeled, "READ ME".

Additional Credits:
firegodjr - box art, background, and character renders
Fordden - logo
Pixelbolt - photography

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