First thing off when booting the game is inconsistent key mapping in the menus, and then in the pause button, which is not the biggest of deals...
There are some "downgraded" mania sprites, which I absolutely love, and secondary running sprites you can select, which are also a neat feature, if this were my game I'd consider making them default for their uniqueness to the game.
It has other neat features like the cutscenes, stage visuals, music, badniks and all, as much as some of them weren't made by the team, the justaposition and use of them is what makes it unique. But it needs some reworking. I really liked the ACME Canyon boss.
The level design, is many times unfair, with badly placed enemies and spikes. A good tip is having the player slowdown and have time to react to enemies and not place them where the player can just run free. It also reuses the example boss from SWDelta.
There are some "downgraded" mania sprites, which I absolutely love, and secondary running sprites you can select, which are also a neat feature, if this were my game I'd consider making them default for their uniqueness to the game.
It has other neat features like the cutscenes, stage visuals, music, badniks and all, as much as some of them weren't made by the team, the justaposition and use of them is what makes it unique. But it needs some reworking. I really liked the ACME Canyon boss.
The level design, is many times unfair, with badly placed enemies and spikes. A good tip is having the player slowdown and have time to react to enemies and not place them where the player can just run free. It also reuses the example boss from SWDelta.