Overview
Sonic & Blaze returns for SAGE 2023! Along with improved controls, better performance, and improved visuals, this demo also has a save system implemented as well as an overhauled hub world made to help players get accustomed to the speed of the game. There's also a very Super surprise for players with the Burning urge to collect all 50 red rings in the demo...
Blue Coast
Returning from SAGE 2022 is Blue Coast Zone, now with all 3 acts and various adjustments to level design and a lot of bug fixes. Hope you like water levels because you'll be spending a lot of time under the sea here.
Metro Heights
Technically making a return from SAGE 2021 (where it was originally Magmopolis) is Metro Heights, a city level inspired by Skyscraper Scamper and Speed Highway. Just like with city levels in general, speedy setpieces are the focus here with platforming taking a back seat.
NOTE: in Metro Heights Act 1, the stop signs will cut off your boost, you need to trigger the boost again to get more height from the dash ramps.
Left/Right Arrow keys - Move, Change direction
Space Bar - Action (Jump, Homing Attack, Air Dash, Spin Dash, Hover, Shield Action)
X key - Boost (Air dash/Hover when boost gauge is empty)
C key - Action 2 (Stomp, Roll/Spin Cancel, Get Off Orca)
Z key - Special (Lightspeed Dash, Trick Finish)
Up/Down Arrow keys - Quick Step Up/Down, Perform Tricks, Move (Wall running only), Control Orca
Down Arrow key - Roll/Spin
Enter key - Pause
Z key - Character swap (Hub World only)
Menu
Up/Down Arrow keys - Select option
Enter key - Confirm option
X key - Return to previous menu
F key - Toggle fullscreen
Controller Support not available, still WIP :-(
If you run into any bugs, crashes, and/or glitches, contact me through Discord, username arcanalune. If possible, send me a copy of the game_errors txt file if there is one.
Characters
You can swap between Sonic and Blaze at any time in the hub world. They play mostly identical but there are some key differences:- Sonic in general moves faster. His acceleration is better, his top speed is higher, and he has the air dash to quickly launch himself forward at high speed. Combined with his longer range Homing Attack, he's much quicker at chaining actions together than Blaze.
- Blaze, in tradeoff for being a bit slower, gets much stronger platforming abilities. Her jump is higher and she can hover indefinitely, so she's the best if you want more ease with platforming.
Zones
Blue Coast
Returning from SAGE 2022 is Blue Coast Zone, now with all 3 acts and various adjustments to level design and a lot of bug fixes. Hope you like water levels because you'll be spending a lot of time under the sea here.



Metro Heights
Technically making a return from SAGE 2021 (where it was originally Magmopolis) is Metro Heights, a city level inspired by Skyscraper Scamper and Speed Highway. Just like with city levels in general, speedy setpieces are the focus here with platforming taking a back seat.



NOTE: in Metro Heights Act 1, the stop signs will cut off your boost, you need to trigger the boost again to get more height from the dash ramps.
Controls
GameplayLeft/Right Arrow keys - Move, Change direction
Space Bar - Action (Jump, Homing Attack, Air Dash, Spin Dash, Hover, Shield Action)
X key - Boost (Air dash/Hover when boost gauge is empty)
C key - Action 2 (Stomp, Roll/Spin Cancel, Get Off Orca)
Z key - Special (Lightspeed Dash, Trick Finish)
Up/Down Arrow keys - Quick Step Up/Down, Perform Tricks, Move (Wall running only), Control Orca
Down Arrow key - Roll/Spin
Enter key - Pause
Z key - Character swap (Hub World only)
Menu
Up/Down Arrow keys - Select option
Enter key - Confirm option
X key - Return to previous menu
F key - Toggle fullscreen
Controller Support not available, still WIP :-(
If you run into any bugs, crashes, and/or glitches, contact me through Discord, username arcanalune. If possible, send me a copy of the game_errors txt file if there is one.
Media
Check out my Youtube for semi-regular updates on the game: https://www.youtube.com/channel/UCVDw1IPUUg3OoRr8cXFAdNg
Updates
9/1/23: Bug fixes
9/2/23: More bug fixes
9/3/23: Even more bug fixes. Note: IDE was updated while working on this update and broke some things, mainly the pause menu having a black background. Very likely this won't be fixed before SAGE ends.
9/5/23:For some reason the update I uploaded yesterday got erased from the booth page so for now the game file is a very old version of the demo until I can figure out what's going on. FIXED WOOHOO
9/2/23: More bug fixes
9/3/23: Even more bug fixes. Note: IDE was updated while working on this update and broke some things, mainly the pause menu having a black background. Very likely this won't be fixed before SAGE ends.
9/5/23:
Credits
Sprites
Music
- SEGA/Sonic Team
- Dimps
- Christian Whitehead/PagodaWest Games
- Techokami
- FacundoGomez
- BlakeYagami
- Skylights
- Flare
- Silverawsome
- Kaijin el Erizo
- Vebills
- Dolphman
- Pvic
- FieryExplosion
- KellyTheSeyky
Music
- Joshua Morse Smooth McGroove Chemical Plant Remix
- All other tracks owned by SEGA/Sonic Team
- Damizean - 360 Movement code
- Chaos Rush - Sonic Revival engine
- SPK - Sonic Revival Unleashed engine
- ABH - gimmicks, particles
- GMLScripts.com
The hub world softlock is one I'm aware of and the dashpad there was intended to act as a bandaid fix until I could figure out what was causing it, sucks that its still easy to trigger.
Glad to know Blue Coast came off how I wanted, I was iffy on how long each of the acts were but decided it was the best way to ease players into how the game would play. As for Act 3, I do need to add a real underwater bg, seeing the normal bg underwater bothers me too. And I'll work on the orca animation too, readability is important.