General Information
Oh no! Your sweet and caring grandmama has been kidnapped by the villain "Heimgartner"! It falls upon your shoulders, as the young and excitable golem "Linden", to bravely explore a labyrinthian tomb in exchange for her safety!
How can a golem have a grandmother?
Who is this villain doing such a terrible thing?
Why is there a quirky floating skull following you around everywhere?
All will be explained in the full game, coming in the future. This is a pre-Kickstarter demo that contains one of the early-game dungeons, in order to give a taste of what it's all about: vast non-linear level design in a classic Zelda-like style. (With a second demo already planned). Play this if you're looking for a sense of discovery, love the classic 2D Zelda games, or want a game that's not afraid to also challenge your spacial awareness a little.
[Features]
[How to play]
Just unzip the game to start playing.
You can review the controls and settings from the starting menu, or by pressing ESC to bring up the in-game options.
[Content creators]
The following link provides several title pages for your convenience.
There is also a whole set of free to use emotes, in case you feel like adding some extra streaming flavour.
Press kit (via Google drive)
[Socials]
Discord (for weekly updates) - https://discord.gg/redHXyZ2Gc
Mastodon - https://mastodon.gamedev.place/@HornofBalance
X/Twitter - https://twitter.com/HornofBalance
Future builds: https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo
[Kickstarter]
Pre-launch page:
How can a golem have a grandmother?
Who is this villain doing such a terrible thing?
Why is there a quirky floating skull following you around everywhere?
All will be explained in the full game, coming in the future. This is a pre-Kickstarter demo that contains one of the early-game dungeons, in order to give a taste of what it's all about: vast non-linear level design in a classic Zelda-like style. (With a second demo already planned). Play this if you're looking for a sense of discovery, love the classic 2D Zelda games, or want a game that's not afraid to also challenge your spacial awareness a little.
[Features]
- One full non-linear dungeon, good for roughly 1+ hour of gameplay
- Several secret chests for added challenge and special items
- A solid gameplay engine that feels just like the games of old
- Modern conveniences like auto-saving, controller support and button remapping
- A lot of love and passion put into the hero animations
[How to play]
Just unzip the game to start playing.
You can review the controls and settings from the starting menu, or by pressing ESC to bring up the in-game options.
[Content creators]
The following link provides several title pages for your convenience.
There is also a whole set of free to use emotes, in case you feel like adding some extra streaming flavour.
Press kit (via Google drive)
[Socials]
Discord (for weekly updates) - https://discord.gg/redHXyZ2Gc
Mastodon - https://mastodon.gamedev.place/@HornofBalance
X/Twitter - https://twitter.com/HornofBalance
Future builds: https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo
[Kickstarter]
Pre-launch page:
As for the zelda similarities: Yeah. It's a bit of a "damned if you do, damned if you don't" situation when deviating from lttp conventions. I'm monitoring the feedback during this event to see what the overall opinion is with the current build, before considering adjustments on that front. Note that more original settings, items and enemies ARE coming regardless. It's mostly a matter of when and how far I go with it. So you might still want to follow the project if you had a good time.