While the controls that are in the game work fine and are intuitive, I feel the camera works against them. This game's camera reacts to your every movement, making your jumps not as accurate as you wished since the scene is moving so much when you move. I'd suggest making the camera not as reactive to the vertical movement of the player and clamp down it's reaction to the horizontal movement slightly as well, but not as strongly.
Aside from this issue the game works as smooth as butter, the mechanics are very easy to grasp and everything works as you'd expect minus a very lenient wall jumping that is always active as soon as you have the jump button pressed, leading to some unwanted wall jumps that lead to your death, as there is no second jump to fix mistakes.
The difficulty level while at first is adequate, it spikes up when you reach the flooding level, which I believe is chapter 4. In this level you will be on a timer as the water starts to rise up and act as a death pit. While this is fine by itself and adds a nice sense of tension and urgency, the lack of checkpoints and slightly high raising speed of the water makes this level quite punishing with barely any chance to make mistakes, as the water will eat you up rather quickly. Lowering the raise speed a bit and adding checkpoints after the draining switches would be a welcome change.
Overall, a solid game with good ideas, solid execution, nice art direction and a soundtrack that mixes well with every situation.
I'm looking forward to see the full package.
Aside from this issue the game works as smooth as butter, the mechanics are very easy to grasp and everything works as you'd expect minus a very lenient wall jumping that is always active as soon as you have the jump button pressed, leading to some unwanted wall jumps that lead to your death, as there is no second jump to fix mistakes.
The difficulty level while at first is adequate, it spikes up when you reach the flooding level, which I believe is chapter 4. In this level you will be on a timer as the water starts to rise up and act as a death pit. While this is fine by itself and adds a nice sense of tension and urgency, the lack of checkpoints and slightly high raising speed of the water makes this level quite punishing with barely any chance to make mistakes, as the water will eat you up rather quickly. Lowering the raise speed a bit and adding checkpoints after the draining switches would be a welcome change.
Overall, a solid game with good ideas, solid execution, nice art direction and a soundtrack that mixes well with every situation.
I'm looking forward to see the full package.