General Information
Welcome to Creature Oasis. Here you will experience a first slice containing my attempts at understanding and recreating the neat gameplay systems driving the Chao Garden from Sonic Adventure 2 using the Unreal Engine.
Features included:
- Basic Chao behavior, including face and emote-ball expressions
- Gradual evolutions, no evolutions though
- The ability to pick up/throw interactable objects
- Save/Load system
- 2 gardens
- A variety of debug menus for spawning objects and messing with Chao properties
Not much of a game though, just a small sandbox.
Features included:
- Basic Chao behavior, including face and emote-ball expressions
- Gradual evolutions, no evolutions though
- The ability to pick up/throw interactable objects
- Save/Load system
- 2 gardens
- A variety of debug menus for spawning objects and messing with Chao properties
Not much of a game though, just a small sandbox.