Project Overview
Hello! My name is Gabriel Gonzalez (a.k.a Greedy), I always loved the Sonic franchise , it was my first game way back in the days of the Master System with Sonic 1, and later Mega Drive Sonic 1 and 2, Later would return into the series on ADV 1 and 2.While I love the earlier 3D games from Sonic, I always felt that some part of the Genesis stile game was lost during the transition to 3D, both in level design and in game-play.
This project is made as an idea and an experiment of carrying over momentum based platforming into a 3D environment, the level design is made in a way that making a mistake will not force you to restart the level because you lost a life or because you cannot progress any further, every path , ring, enemy, slope (even rocks!) is a possible exploit that you can use to your advantage.
The Move-set for the game is quite big, but mostly optional. you can get from the start to finish by using only jumps and the homing attack, that being said, the tools at your disposal:
Jump/Homing attack/Jump Dash:
( A, Keyb Space, left mouse)
Homing attacks and Jump dashes will not force you into a halt, they will remove 5% of your total speed.
Hitting a target will sen you flying with most of your speed intact, but the direction upwards will depend on your angle of attack. Jump Dash can be hold for extra length and control.
Roll:
(R1, left Ctrl)
Roll is exactly the same you would expect to be on a 16bit era game, it amplifies your speed and kill enemies on it's path. Keep in mind that while in the air you can always press R1 to curl into a ball if necessary.
Spin dash
( B , keyb Left Shift , right mouse )
Good Ol' Spin dash, can be charged on slopes, but not on walls.
Bounce :
On Air( B , keyb Left Shift , right mouse )
Bounce will send you flying straight into the ground, you can exploit this movement on slopes to get extra speed or change direction in a dime.
Stomp:
On Air( X , Keyb E )
Much like the bounce this move will Send you flying downwards , but instead of bouncing this move will completely stop your move, this can be used for precision landing and hard platforming.
Drop Dash:
On Air( R1 , keyb left ctrl )
The move from Mania's Sonic is also present, while weaker than the Spin dash, this can be used to keep you speed high into tricky sessions .Keep in mind that while in the air you can always press R1 to curl into a ball if necessary.
Light dash:
( Y , keyb F)
The light dash can be used on any ring thought the stage, it will always make you go faster than your old speed (it caps at 190m/s).
Rails!
(Jump into the rail)
Rails are awesome ways of moving around in Sonic's world!
-Use Roll to increase the slope influence of the rail,this goes both ways, if you use it while climbing you will lose more speed!
Use Stomp to reduce your speed while grinding, but lets be honest nobody wants to do that ;)
Use Bounce to Change sides on the rail, gives you a small boost in speed if you are slow.
Trick System:
(L1 + Any other Button while in the air)
Tricks can let you go higher in the air, You are limited to one trick until you either hit the ground or destroy an enemy!
Wall Jumping:
(Jump into a wall)
You can Hold on into walls, you can chain as many as you can, but beware the next wall must be in a different angle than the one that you were before!
( A, Keyb Space, left mouse)
Homing attacks and Jump dashes will not force you into a halt, they will remove 5% of your total speed.
Hitting a target will sen you flying with most of your speed intact, but the direction upwards will depend on your angle of attack. Jump Dash can be hold for extra length and control.
Roll:
(R1, left Ctrl)
Roll is exactly the same you would expect to be on a 16bit era game, it amplifies your speed and kill enemies on it's path. Keep in mind that while in the air you can always press R1 to curl into a ball if necessary.
Spin dash
( B , keyb Left Shift , right mouse )
Good Ol' Spin dash, can be charged on slopes, but not on walls.
Bounce :
On Air( B , keyb Left Shift , right mouse )
Bounce will send you flying straight into the ground, you can exploit this movement on slopes to get extra speed or change direction in a dime.
Stomp:
On Air( X , Keyb E )
Much like the bounce this move will Send you flying downwards , but instead of bouncing this move will completely stop your move, this can be used for precision landing and hard platforming.
Drop Dash:
On Air( R1 , keyb left ctrl )
The move from Mania's Sonic is also present, while weaker than the Spin dash, this can be used to keep you speed high into tricky sessions .Keep in mind that while in the air you can always press R1 to curl into a ball if necessary.
Light dash:
( Y , keyb F)
The light dash can be used on any ring thought the stage, it will always make you go faster than your old speed (it caps at 190m/s).
Rails!
(Jump into the rail)
Rails are awesome ways of moving around in Sonic's world!
-Use Roll to increase the slope influence of the rail,this goes both ways, if you use it while climbing you will lose more speed!
Use Stomp to reduce your speed while grinding, but lets be honest nobody wants to do that ;)
Use Bounce to Change sides on the rail, gives you a small boost in speed if you are slow.
Trick System:
(L1 + Any other Button while in the air)
Tricks can let you go higher in the air, You are limited to one trick until you either hit the ground or destroy an enemy!
Wall Jumping:
(Jump into a wall)
You can Hold on into walls, you can chain as many as you can, but beware the next wall must be in a different angle than the one that you were before!
This demo contains:
-Sonic
-Shadow
-Tutorial Stage (Current Status is: Mostly Done)
-Hill Top Zone (Current Status is: Waiting for Rework)
-Ocean Paradise ( Current Status : Almost Done)
-Hidden Base ( Current Status : Almost Done)
-Radical Highway (Current Status : Waiting for Rework / Remake?!)
Have Fun ! :)
Credits
Current Team:
Gabriel Gonzalez
Everything :)
http://www.youtube.com/c/GreedyRaider
Tom Kempson
Voice Actor
https://www.youtube.com/channel/UCX_VfUV9x5um_HKEtYJddHg
Alex Lyons - @ALGameDev
Musician
https://twitter.com/ALGameDev
Brendan
Artwork
https://www.youtube.com/channel/UC-q-rtDpXVFjvH1n1PYtLUg
SuperSonic68
Creative Consultant
https://www.youtube.com/channel/UCUtUDcEf1MSTXQ4iPob5ORw
Special Thanks to :
SuperSonic68 Creator of the Bumper Engine which was used as base for this project.
My friends at discord that always there to help and give opinions and advice:
@blealolealoleal @BoostedBandCamp @Hyperlink654
@This is a bit...Sketchy @gabrixter @infinite @Emerald
@Sir Draws @Hero @The Mad Hatter @Soundwave @Ikke31 @mork @mattBlox
And many many more that are on my discord day after day helping me!
The amazing Sonic Community of Fans and Developers :)