Overview
Susan Taxpayer is a free 2D platformer made in the SMBX2 engine, meant to imitate the likes of the later Wario Land games (specifically WL4!), with music by the Super Lesbian Animal RPG Composer Beatrix Quinn! Follow Susan and her coworker Franky as she powers through the worst workday ever. Help her platform through a myriad of office themed levels, from orientation videos to mailrooms to forests made of printer paper!
Susan Taxpayer has a strong focus on fun, fluid platforming, replayability, and exploration, allowing for many different routes through each level that lets players of all skill levels complete the game, but with a high ceiling on mastery. Grab every Golden Paperclip, unlock every door, and get to the exit in time to avoid the wrath of the Briefest Case!
Meet the Cast
There are two levels packaged inside; Employee Training and Office Orientation! Additionally, there's an extra bonus room for players that gather the Golden Documents in each level. Give it a shot!Additionally, the Orientation Build comes with six achievements to snag. View them in the launcher by clicking on the little trophy icon!
Notice! Everything in this demo is subject to change; this includes graphics, animations, level design, and even movement skills. As this is an early build of the game, there are still some engine bugs present! If you end up stuck in the Ground Pound animation, simply mash the movement and charge buttons, and you should break free. Feel free to send any feedback to @punkittdev on Twitter or punkitt-is-here on tumblr!
The current version of this booth comes with an episode file that requires SMBX2 Beta 4 to run. The episode file is just the SMBX World file. If you have SMBX2, it's as simple as putting the SAGE Demo inside the "Worlds" folder! If you don't have SMBX2, download it at the link below!
Get SMBX2 Here!
Streamers!
If you'd like to stream Susan Taxpayer, or encounter an issue on-stream, feel free to @ "punkittdev" on twitter or send her a DM. She's happy to help, and we'd LOVE to see folks play our demo! :D
MERRY CHRISTMAS FROM THE OFFICE!
The Susan Taxpayer demo has been updated for the Christmas SAGE event, featuring a brand new level, SUPERMARKET SCRAMBLE, and two new achievements! Slight changes have been made to Employee Training and Office Orientation as well.
The Susan Taxpayer demo has been updated for the Christmas SAGE event, featuring a brand new level, SUPERMARKET SCRAMBLE, and two new achievements! Slight changes have been made to Employee Training and Office Orientation as well.
Media
Updates
(NEW) CSAGE v1.3 - ACCIDENTALLY UPLOADED MY SAFE FILE LAST TIME, WOOPS! Should be fixed now.
CSAGE v1.2 - Made the place more festive! Now Franky and the Schrudler have holiday outfits :) I also fixed a numbering error on the Documen sign in Supermarket Scramble, and made the right number of Golden Documents required reflected in the sign on the Breakroom. Slightly adjusted Franky's breakroom dialogue to reflect the CSAGE demo. Swapped out the potted plants in Supermarket Scramble for a little Apple guy. His name is Apple Fanart. :) Adjusted Supermarket Scramble's title card.
CSAGE v1.1 - Added some bug fixes for throwing objects against walls. Added a new Christmas-themed hubworld and a new level, Supermarket Scramble! Edited some of Employee Training's text to be more clear and give the player some warning on some bugs I haven't fixed yet. Additionally, during crunch time, Franky will direct the player now! Happy holidays. :)
v1.3 - More slight bugfixes. Fixed sounds that didn't play, included Susan's idle animations inside Office Orientation. Added some detail to Office Orientation and adjusted the placement of the Launch Cups ever so slightly so they flow better. Music now all loops properly and is Beatrix Quinn Approved™! Fixed the Office Professional Achievement not being unlocked at the right moment. Noticed players were getting out of bounds in places, so I decided to reward them rather than patch them out. See if you can find em! :)
v1.2 -Includes some bugfixes, a better explanation of Charge Bouncing, and a new outfit for Franky in the break room :)
v1.1.1 - Employee Training accidentally called an event too early; should be fixed now! Also fixed misc. sound errors.
v1.1 - Accidentally mispackaged some stuff so it just...didn't run! This should fix that. :)
CSAGE v1.2 - Made the place more festive! Now Franky and the Schrudler have holiday outfits :) I also fixed a numbering error on the Documen sign in Supermarket Scramble, and made the right number of Golden Documents required reflected in the sign on the Breakroom. Slightly adjusted Franky's breakroom dialogue to reflect the CSAGE demo. Swapped out the potted plants in Supermarket Scramble for a little Apple guy. His name is Apple Fanart. :) Adjusted Supermarket Scramble's title card.
CSAGE v1.1 - Added some bug fixes for throwing objects against walls. Added a new Christmas-themed hubworld and a new level, Supermarket Scramble! Edited some of Employee Training's text to be more clear and give the player some warning on some bugs I haven't fixed yet. Additionally, during crunch time, Franky will direct the player now! Happy holidays. :)
v1.3 - More slight bugfixes. Fixed sounds that didn't play, included Susan's idle animations inside Office Orientation. Added some detail to Office Orientation and adjusted the placement of the Launch Cups ever so slightly so they flow better. Music now all loops properly and is Beatrix Quinn Approved™! Fixed the Office Professional Achievement not being unlocked at the right moment. Noticed players were getting out of bounds in places, so I decided to reward them rather than patch them out. See if you can find em! :)
v1.2 -Includes some bugfixes, a better explanation of Charge Bouncing, and a new outfit for Franky in the break room :)
v1.1.1 - Employee Training accidentally called an event too early; should be fixed now! Also fixed misc. sound errors.
v1.1 - Accidentally mispackaged some stuff so it just...didn't run! This should fix that. :)
Credits
Credits
Animation, Level Design, Gameplay, Concept
Mason "Punkitt" Saulsbury
Music and Sound Design
Beatrix Quinn
With thanks to
MrDoubleA, Marioman2007, MasterOfDisaster, KateBulka, and Hoeloe
for plug-in creation and coding support.
(If I've missed credit for using your LUA plug-in, please alert me and I will add you to the credits!)
SMBX created by Redigit, with the SMBX2 project helmed by Rednaxela, Hoeloe, and Enjl.
LunaLua Founded by Kevsoft
PGE Editor by Wohlstand
Animation, Level Design, Gameplay, Concept
Mason "Punkitt" Saulsbury
Music and Sound Design
Beatrix Quinn
With thanks to
MrDoubleA, Marioman2007, MasterOfDisaster, KateBulka, and Hoeloe
for plug-in creation and coding support.
(If I've missed credit for using your LUA plug-in, please alert me and I will add you to the credits!)
SMBX created by Redigit, with the SMBX2 project helmed by Rednaxela, Hoeloe, and Enjl.
LunaLua Founded by Kevsoft
PGE Editor by Wohlstand