General Information
Join the Discord server to receive more updates and (possibly) demos: https://discord.gg/cbX5FUEHhX
notice: this build of the game sucks please wait for the SAGE 2023 demo to pop up before playing ok thanks
About
Sonic Horizons is (in it's current form) an experimental playground, meant to test the framework for my future fangame of the same name.
The main focus of this framework is making Sonic's moveset fluid and "acrobatic". The game is built on top of the Bumper Engine, keeping staple moves like rolling and the spindash an integral part of his control scheme, whilst adding both new and old moves, such as quick-stepping and wall-clinging. Think of it as an amalgam of the Adventure and Boost playstyles, with some of my own ideas sprinkled on top
Controls:
WASD/Left Joystick - Move
Mouse/Right Joystick - Camera
Space/"A" - Jump
Left Mouse/"RT" - Roll (on ground), Dropdash (in ball form)
Shift/"X" (on ground) - Spindash
Shift/"X" (in air) - Charge Dropdash
Q-E/Bumpers - Quickstep
Credits:
strix - Game lead, gameplay programmer, UI designer
SuperSonic68 - Bumper Engine creator
mxshii, superyaygaming, VirtualFreeze, bonzee, climatrix, tozaku, ddemkoo, JayferDraw, FazieFunbear, Rextair, Freddson, PieceOfKake - Feedback and/or beta-testing