Project Overview

Sonic Utopia is an experiment that not only tries to expand on Sonic gameplay in an intuitive way in 3D, but also aims to capture the best of Sonic's style and tie it together in a cohesive experience. Nearly everything in this demo, from art to sound to the gameplay engine, was made from scratch. I created all of the models, animation, and most of the textures and sound, as well as the music. The 3D Sonic engine and the gameplay driving this vision was created by my programmer fellow Murasaki. We've been working together on this for a while and we're glad to finally share it, with a debut at SAGE 2016.
Please read the included manual, which is packaged with the game as image files, can be viewed in game in the How To Play section from the main menu, and is viewable below. This covers gameplay basics, and I've seen a lot of comments and videos where people don't know something or make incorrect guesses when it's explained in the manual.
Download
Music
Credits
Mr Lange (myself) - Art, Animation, Sound and Music, Game Design
https://twitter.com/GreatLange
Murasaki Fox - Engine and Gameplay Programming
https://www.youtube.com/channel/UCP1VPW10KKSoFBx6bsN64qg
https://twitter.com/MurasakiKemono
Tpot - Additional Programming
https://www.youtube.com/channel/UCnNMk7bdI_AgZb8mOjdBH0A
PicsAndPixels - Additional Artwork
http://picsandpixels.deviantart.com/
Manual






FAQ
"Are you still working on this/will it be a full game?"
Yes, we are continuing to work on the game and intend to create a complete version, even if the full game is not very big. The Green Hill Zone demo level has been scrapped and is not representative of levels in the full game.
"The level is too open/flat/there's nothing to do."
This is essentially a tech demo, and the level is experimental. Proper levels will have much better design and the actual game will have objectives.
"The camera is spinning uncontrollably when the game starts."
This is a bug with Windows or Unity that occurs with some direct input devices. It's common with PS4 controllers, Gamecube adapters, and probably other things. Xbox 360 controller is recommended, mouse and keyboard work too.
"I can't open the file/the game won't run."
It is a zip file. It must be unpacked in full. The game will not run if you open the exe without the accompanying files (such as trying to run it directly from the zip, that won't work). You can use a program such as 7zip to unpack it.
"(bug description)"
We know most if not all of the bugs, and plenty of other things to work out. The demo was a bit rushed to make it to SAGE 2016.
Yes, we are continuing to work on the game and intend to create a complete version, even if the full game is not very big. The Green Hill Zone demo level has been scrapped and is not representative of levels in the full game.
"The level is too open/flat/there's nothing to do."
This is essentially a tech demo, and the level is experimental. Proper levels will have much better design and the actual game will have objectives.
"The camera is spinning uncontrollably when the game starts."
This is a bug with Windows or Unity that occurs with some direct input devices. It's common with PS4 controllers, Gamecube adapters, and probably other things. Xbox 360 controller is recommended, mouse and keyboard work too.
"I can't open the file/the game won't run."
It is a zip file. It must be unpacked in full. The game will not run if you open the exe without the accompanying files (such as trying to run it directly from the zip, that won't work). You can use a program such as 7zip to unpack it.
"(bug description)"
We know most if not all of the bugs, and plenty of other things to work out. The demo was a bit rushed to make it to SAGE 2016.