It's alright. The clean visuals and everything needed for a level is all there, and it's been put together really cleanly and nicely. The first level feels a little too empty though, lacking enemies and has very confusing paths at times.
The second level was a lot better, specially the visuals and use of the gimmicks, but still feels a bit empty. I assume the spike motobug has it check if the Yspeed is lower than 0 to hurt you, which is a bad way of doing it, seeing as the Spring Yard Zone badniks could be destroyed on the head in the right spot, and that I got hurt by trying to glide through them. Try placing a sensor instead.
And also Kuckles's jump height is higher than it should be.
The second level was a lot better, specially the visuals and use of the gimmicks, but still feels a bit empty. I assume the spike motobug has it check if the Yspeed is lower than 0 to hurt you, which is a bad way of doing it, seeing as the Spring Yard Zone badniks could be destroyed on the head in the right spot, and that I got hurt by trying to glide through them. Try placing a sensor instead.
And also Kuckles's jump height is higher than it should be.