A very good indie platformer! Controls and level design were solid, really good visuals, and fun character designs!
I would recommend making the character special moves be instantaneous, and perhaps mapped to a single button, since having to stop and charge them can break the flow of a level. I do not think this would lower the difficulty by much, since the many sections of levels have ceilings and are constantly changing elevation, so mindless special-move spamming would not get the player very far. I would also recommend adding an auto-run option where the run button becomes a walk button, since I found myself running most of the time and only wanted to walk on a select few occasions.
Other than these critiques, the basic movement was very good. Another thing I really liked about this game were the sound effects; I don't know how you made these, but they were great! Keep up the good work!
I would recommend making the character special moves be instantaneous, and perhaps mapped to a single button, since having to stop and charge them can break the flow of a level. I do not think this would lower the difficulty by much, since the many sections of levels have ceilings and are constantly changing elevation, so mindless special-move spamming would not get the player very far. I would also recommend adding an auto-run option where the run button becomes a walk button, since I found myself running most of the time and only wanted to walk on a select few occasions.
Other than these critiques, the basic movement was very good. Another thing I really liked about this game were the sound effects; I don't know how you made these, but they were great! Keep up the good work!