Preeetty fun, the graphics are super great and the moveset is very fun to play with once one figures it out properly! A good few things I'd love to see improved, and yeah the first is the camera. It's at times very difficult to aim to some platforms, especially to the smaller ones, espeeeecially when jumping from high up. I reeaally wish the camera would tilt downwards on it's own to make aiming down easier, and I wiiiish the camera control was faster in general (or, for best results, have an option to adjust the speed to fit each player). The tilting down thing shouldn't happen aaaalways though, but yeah, it would reeeeally help in some areas. That, and some sort of a stomp or fastfall, to make a faaaast and instant landing to a platform below.
The first area of the first stage was prolly the worst area in it, the stage got a bunch better after. The platforming was just a bit awkward in that first area, trying to find all the buttons and avoid the weird endlessly spawning enmies. In that area I noticed that the dash move doesn't kill enemies, which is a bit weird since it has similiar looking black and white effects as the spin does, visually it gives the vibe of "this deals damage" yeeet it doesn't, I don't really see why it couldn't, it wouldn't hurt the game to have that too defeat enemies, and would give players more options to defeat them. Maybe different attacks could do work differently on nonstandard enemies? Anyway, the veeery last large jump of the stage was also... well, let's say challenging, took a while to figure out how to combo moves to make it, satisfying once figured it out tho. Jumping taking speed away is a bit of a shame tho.
I was at first also very, veeery confused by the red glowing effect by the brdiges you activate with buttons. At first I thought it was a wall/forcefield blocking me lmao, and when I was able to actually walk through it I was ??? confused. Changing the color once the bridge has been activated to, let's say green, would be great. The buttons on the other hand are fine as red I think, but I wish I could just walk over them instead of needing to jump.
Some other lil problems include the kind-of unfitting music, the lack of sound effects for maaany things, Time counting ten thousandths of a second is wtf (wow tooooo accurate, especially for the retro vibe) and getting stuck at 999.9999, Score being able to go to -99.9999 by dieing, aaand the lil ragdoll death animation after falling to death. The homing dash thing was also a bit weird being so instant, and I at times wished the range for using it was longer.
Anyway yeah hah had a bunch to say and much to mention I hope will be worked on all since I really dig this so far and hope to see more!
Thanks for the wishlist!