This was a real treat to play - it harkens back to the original Crash games in so many ways, from gameplay mechanics to level design... but revamps it for new challenges. (The 'Blue Box' platforming challenges are by far my favourite new addition).
The most impressive aspect of the game to me was how fair the challenges were. I was determined to play through each of the levels and go for the box gems because it felt rewarding whenever I finally managed to get past a trouble spot. And if ever I failed, it never felt like the game's fault, but my own skill level that needed to improve. That's something I value a lot in a platformer, and N. Tense pulls it off marvelously.
Only criticism is that on occasion, I would fall through an enemy when I should have hit/bounced off of it (happened at a specific enemy on the final level's death route - image attached for reference), but otherwise, I'd just love to see more of this game and more levels in the future!
The most impressive aspect of the game to me was how fair the challenges were. I was determined to play through each of the levels and go for the box gems because it felt rewarding whenever I finally managed to get past a trouble spot. And if ever I failed, it never felt like the game's fault, but my own skill level that needed to improve. That's something I value a lot in a platformer, and N. Tense pulls it off marvelously.
Only criticism is that on occasion, I would fall through an enemy when I should have hit/bounced off of it (happened at a specific enemy on the final level's death route - image attached for reference), but otherwise, I'd just love to see more of this game and more levels in the future!