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Crash N. Tense Adventure - Demo

This was a real treat to play - it harkens back to the original Crash games in so many ways, from gameplay mechanics to level design... but revamps it for new challenges. (The 'Blue Box' platforming challenges are by far my favourite new addition).

The most impressive aspect of the game to me was how fair the challenges were. I was determined to play through each of the levels and go for the box gems because it felt rewarding whenever I finally managed to get past a trouble spot. And if ever I failed, it never felt like the game's fault, but my own skill level that needed to improve. That's something I value a lot in a platformer, and N. Tense pulls it off marvelously.

Only criticism is that on occasion, I would fall through an enemy when I should have hit/bounced off of it (happened at a specific enemy on the final level's death route - image attached for reference), but otherwise, I'd just love to see more of this game and more levels in the future!

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Metalsonic3 // Jargonfox
Metalsonic3 // Jargonfox
I must've put that enemy on the wrong layer or something whooops, either way yeah thanks! It's interesting to read that you found the difficulty fair, I keep feeling like I made this first demo too difficult. I'm honestly afraid of making the game too difficult, I definitely don't want it to turn into a Kaizo Crash or anything like that. Demo 2 will be a tad easier I feel, buuut I suppose I'll find that out for certain once I watch people play it!
Metalsonic3 // Jargonfox
Metalsonic3 // Jargonfox
Aiming to release demo 2 at SAGE 2018!
Even though its a demo i found myself keep playing it over and over, the music is great, the animations of the characters are nicely done and the controls are good, it made me feel like this is how crash should be handle on 2D.

So far its a great demo c:
This controls just like you would expect a Crash game to and the bouncy animation style is great.