Project Overview
Check Out the Updated Demo!
Take control of either Sonic or Sally. Blast through the Free Territories of Mobius and put a stop to Snively's invasion!
Sonic:
Move with the ARROW KEYS.
Use A, S, or D to jump.
DOWN + JUMP to Spindash.
UP + JUMP to Peelout.
While falling in midair, press JUMP to curl into a ball.
Press DOWN while moving to curl into a ball.
When near an enemy, press the JUMP key twice to use the homing attack. Use the arrows to specify what direction Sonic should travel after hitting the enemy. You need to be quick though!
Sally:
Move with the ARROW KEYS.
Use A to jump.
Use S to shoot.
UP + JUMP to use a weak Peelout.
While uncurled in midair, press DOWN + SHOOT to boost yourself upwards.
Press DOWN while moving to curl into a ball.
Move with the ARROW KEYS.
Use A, S, or D to jump.
DOWN + JUMP to Spindash.
UP + JUMP to Peelout.
While falling in midair, press JUMP to curl into a ball.
Press DOWN while moving to curl into a ball.
When near an enemy, press the JUMP key twice to use the homing attack. Use the arrows to specify what direction Sonic should travel after hitting the enemy. You need to be quick though!
Sally:
Move with the ARROW KEYS.
Use A to jump.
Use S to shoot.
UP + JUMP to use a weak Peelout.
While uncurled in midair, press DOWN + SHOOT to boost yourself upwards.
Press DOWN while moving to curl into a ball.
- Added SAGE logo.
- Refined some tilesets.
- Fixed a major bug that would crash the game.
- Debug information can no longer be accessed by pressing "D" on the title screen.
- Fixed some floating enemy issues.
- Adjusted collision masks in the second level.
- Activated level select. Press Up Down Left Right at the title screen.
- Re-enabled the restart key for emergencies. It is currently bound to the "8" key.
- Fixed a crash when you try to play as Sally with the trail enabled.
- Fixed an issue where A, S, or D would be remapped to the spacebar after exiting the options menu.
- Menu options can now be selected with the A key as well as the Start/Enter key.
- Fixed some slowdown issues in Free Territories Act 2.
- Behind the scenes optimization.
Credits
Special thanks to the Sonic MAX Engine team. I couldn't have done this without your hard work.
Artwork:
Artwork:
- PM13
- UnstoppableThombo
- Damien
- E-122-Psi
- SEGA
- SoundOfAShadow
- DeepBoss
- Cinossu
- SEGA
Thank you for bringing the music bugs to my attention. The next release should come with fixes for them.
As for the requests:
1) I'll have to see how that sounds in game. Maybe.
2) If I can make it work seamlessly, I might add an option for this. I didn't really want to out of fear of overcomplicating Sonic's moveset. I can get away with that for other characters (like Sally), but the Classic Sonic spirit is simplicity.
3) Maybe...