Hey everyone! Around a year ago (Inspired by Sonic Mania, but mainly driven by my desire to code more), I decided to start learning C# through making a game in Unity. Sonic Mania was just about to launch, and I'd previously dreamed up ideas for my own Sonic games so I thought it was time to put them into action.
So I've taken a stab at my first attempt at designing a game demo. It's called Sonic Totem; Dr Eggman has learned of the Catastrophe Totems, devices of legend that are rumoured to have powers over the forces of nature. After hunting down the Control Totem in the game's opening zone, it's up to Sonic to find the other Totems before Eggman, prevent him building the Egg Totem and avert an environmental disaster.
The game has 2 zones as of the minute. The first, Firewood Forest, is pretty much finished and contains a Boss Fight. The second, Frozen Fjord, is still unfinished although has had a lot of work. I know it's not perfect - It's one of those age-old coding problems of "If I'd known what I know now, I would have approached it differently", and the other fact that for every one thing you manage to fix, you break five others.
This is a spare-time endeavour, but my main priorities if I get time is to tighten up the Physics before developing more stages etc. I'm not 100% happy with the spindash, and I'm aware that a years worth of trial-and-error coding in the character controller script has left many untidy obsolete variables and tidbits that should probably be removed. I've done all of the scripting independently, and all of the stage/concept art was created by me. This is my first time coding anything like this... so.. please be kind haha. If people think the project has potential, I'll be more encouraged to go back and work on it.
The trailer is here:
And full gameplay videos of the zones can also be found on my youtube channel. You can download the demo for mac or windows here:
https://www.dropbox.com/sh/gqzv4wwf751sv10/AAAX28wCxhf-TKmOF4nDzHD0a?dl=0
I look forward to hearing your opinions!
So I've taken a stab at my first attempt at designing a game demo. It's called Sonic Totem; Dr Eggman has learned of the Catastrophe Totems, devices of legend that are rumoured to have powers over the forces of nature. After hunting down the Control Totem in the game's opening zone, it's up to Sonic to find the other Totems before Eggman, prevent him building the Egg Totem and avert an environmental disaster.
The game has 2 zones as of the minute. The first, Firewood Forest, is pretty much finished and contains a Boss Fight. The second, Frozen Fjord, is still unfinished although has had a lot of work. I know it's not perfect - It's one of those age-old coding problems of "If I'd known what I know now, I would have approached it differently", and the other fact that for every one thing you manage to fix, you break five others.
This is a spare-time endeavour, but my main priorities if I get time is to tighten up the Physics before developing more stages etc. I'm not 100% happy with the spindash, and I'm aware that a years worth of trial-and-error coding in the character controller script has left many untidy obsolete variables and tidbits that should probably be removed. I've done all of the scripting independently, and all of the stage/concept art was created by me. This is my first time coding anything like this... so.. please be kind haha. If people think the project has potential, I'll be more encouraged to go back and work on it.
The trailer is here:
And full gameplay videos of the zones can also be found on my youtube channel. You can download the demo for mac or windows here:
https://www.dropbox.com/sh/gqzv4wwf751sv10/AAAX28wCxhf-TKmOF4nDzHD0a?dl=0
I look forward to hearing your opinions!