It was a short, but great demo.
Despite some glitches like the permanent invincibility after getting hit, it has the potential to be a sequel of a niche title like Tails' Adventure.
If you plan to keep working on this title, I'd like to suggest the following:
- a visible flight meter
- inventory with explainations on what an item does and at which level it has
- a map system in order to explore the levels better
- NPCs quests in order to unlock collectibles and upgrades
Waiting for good tidings.
Until then, cheers and good job.
Despite some glitches like the permanent invincibility after getting hit, it has the potential to be a sequel of a niche title like Tails' Adventure.
If you plan to keep working on this title, I'd like to suggest the following:
- a visible flight meter
- inventory with explainations on what an item does and at which level it has
- a map system in order to explore the levels better
- NPCs quests in order to unlock collectibles and upgrades
Waiting for good tidings.
Until then, cheers and good job.