This was a really fun one to play! short and quick but it does it's task of being fun.
pros;
-sailor moon/80's anime inspired
-fun gameplay
-clean, smooth animations, especially the rainbow circle
-great pixel art, especially the intro cutscene
-you guys put in accurate Japanese for this game? that's dedication
improvements;
-maybe enemies should have a happy animation when they're 'defeated' so it's more visible that enemy is your friend. instead of a simple eye sprite change
-flesh out the NPC characters a little more so that the player can be more connected to them instead of quickly introducing characters and dismissing them
overall you guys did a really good job! hope to see you again next sage!
pros;
-sailor moon/80's anime inspired
-fun gameplay
-clean, smooth animations, especially the rainbow circle
-great pixel art, especially the intro cutscene
-you guys put in accurate Japanese for this game? that's dedication
improvements;
-maybe enemies should have a happy animation when they're 'defeated' so it's more visible that enemy is your friend. instead of a simple eye sprite change
-flesh out the NPC characters a little more so that the player can be more connected to them instead of quickly introducing characters and dismissing them
overall you guys did a really good job! hope to see you again next sage!
The first improvement is something a lot of people pointed out. I had some enemies in progress showing more expressivity, but I'm definitely going back to these ones and improve them.