The game feels very Megaman Zero-esque, alright, to the point I had a very enjoyable experience~ I anticipate seeing where this goes, if anywhere, in the future~
High points:
-Controls felt natural and you've pretty much nailed the physics as a great echo to that series.
-The mod system you have in place encourages a lot of creativity (mostly with shot types, at least, in terms of this demo) which really feels nice and keeps the game fresh. The situations per stage each have a few different methods of circumvention thanks to the various mods, and I definitely anticipate playing with more of them as development goes on~
-On top of that, being able to just dig up these mods in stages really encourages not only exploration, like the source material, but also attention and provides a reward for learning your capabilities well~
-I got myself into a few different predicaments because of the jump kick, and I absolutely love that~ It helps make battles feel frenzied and exciting, knowing you can get yourself into and out of trouble so easily~
Tripping points
-I constantly had to fight muscle memory when playing; you can't fire or charge a shot and use the saber at the same time. So many times, I was charging a shot and found myself in the perfect range for a melee attack but couldn't without letting go of that charge first. Heck, the aforementioned DIVEKICK(!!!) is unusable, which doesn't make all too much sense, in my mind, from both a gameplay and realistic sense(i.e. "If my hands are busy, why can't I use my feet?"). I could get used to it, but it made things a bit... needlessly awkward in situations.
-I'm not sure if this is the case or not, but sometimes, the Line Shot mod didn't deal damage? I mean, I tried hitting those spinny-blade-orbs(Oh no, Gabyoalls that rotate vertically and not horizontally! :d) with it, but it... kinda did nothing. Is the hitbox on them just really specific and I happened to have the accuracy of a drunken space-ape or is it just the fact I have the split shot mod on as well? I'll prolly do a bit more testing myself to check that....
-Maybe a few of the sound effects in places were a bit on the soft side, but I can excuse that about as easily as the menu graphics. This is a demo after all, so of course there are going to be some graphics in (agh, pun) alpha.