I have to admit I was a bit puzzled when I launched the game to find the first very short "break the target" stages of Chapter Zero (which was already around for SAGE 22 if I understood correctly?).
But as soon as I tried to get below the Par Time, and being rewarded with a mysterious dialog... I was hooked. I completed Chapter Zero (even though the last stage was quite the challenge !) and played the only level currently available in Chapter One and I had a blast. The concept of the game is quite simple in itself, and I do find it weird that Chapter One is the real tutorial, but it is really effective!
Lots of fun in the Break the target stages, chasing the Par Time and on a couple of occasions beating the Dev Time as well. Congrats, looking forward to see more of this in the future!
But as soon as I tried to get below the Par Time, and being rewarded with a mysterious dialog... I was hooked. I completed Chapter Zero (even though the last stage was quite the challenge !) and played the only level currently available in Chapter One and I had a blast. The concept of the game is quite simple in itself, and I do find it weird that Chapter One is the real tutorial, but it is really effective!
Lots of fun in the Break the target stages, chasing the Par Time and on a couple of occasions beating the Dev Time as well. Congrats, looking forward to see more of this in the future!
If it explains anything, Chapter Zero is intended mostly as an optional, skippable episode in the full game - a separate mode if you will, a series self-contained challenges that subtly teach applications of abilities that might not be immediately obvious just by trying them out on their own. With the knowledge that people will be able to skip it, Chapter One is left with the unenviable task of covering all the necessary controls and functions of the game in a very short span of time. That being said, the psychological aspects of game design are something I'm pretty passionate about, so it makes me very happy to know that they are having exactly the effect I had designed for, especially in the case of Chapter Zero's drip-fed backstory.
I'm already running close to the character limit so I better cut it short. Thanks again for reviewing!