Hey guys,
Thank you very much for the positive feedback!
To answer your questions:
Tails Assist:
I'm working on it already, but it does not look like it's finished before SAGE 2018.
S&K Collection Music:
There are no concrete plans to add the Sonic & Knuckles Collection music right now. Would be nice some day, it's just not high priority at the moment.
But there's a workaround: You can actually "mod" the game's music tracks and include your own recordings.
Here's an example: http://85.214.142.96/audio_replacement_demo.zip
Extract the ZIP's content into your S3AIR installation and it will replace the music of Mushroom Hill Act 1 with the Doomsday Zone music (for more epicness when jumping around the mushrooms!).
If you're familiar with JSON file, have a look at the file "data/audio/audio_replacements.json" to make your own changes. I hope the documentation there is good enough to make clear how things work.
Project timeline:
Only a few days left until the S3K code port's first birthday! The project started earlier already, around end of 2016, with preparations of the engine and the tools I'm using to do the porting. Yeah, it took a while to get to this point...
The good thing is, with less and less basics left to work on, the actual S3K game development got a lot faster over time. Now I hope for a complete game at some point in 2019.
Menus:
The following is only a rough plan for now, and could change completely over time:
Right now, I'd say the title screen and level select will be included in some way, but not the data select - I'd replace it with a similar custom menu. And the competition mode will be left out altogether, so no menus there. Did I miss anything?
Thank you very much for the positive feedback!
To answer your questions:
Tails Assist:
I'm working on it already, but it does not look like it's finished before SAGE 2018.
S&K Collection Music:
There are no concrete plans to add the Sonic & Knuckles Collection music right now. Would be nice some day, it's just not high priority at the moment.
But there's a workaround: You can actually "mod" the game's music tracks and include your own recordings.
Here's an example: http://85.214.142.96/audio_replacement_demo.zip
Extract the ZIP's content into your S3AIR installation and it will replace the music of Mushroom Hill Act 1 with the Doomsday Zone music (for more epicness when jumping around the mushrooms!).
If you're familiar with JSON file, have a look at the file "data/audio/audio_replacements.json" to make your own changes. I hope the documentation there is good enough to make clear how things work.
Project timeline:
Only a few days left until the S3K code port's first birthday! The project started earlier already, around end of 2016, with preparations of the engine and the tools I'm using to do the porting. Yeah, it took a while to get to this point...
The good thing is, with less and less basics left to work on, the actual S3K game development got a lot faster over time. Now I hope for a complete game at some point in 2019.
Menus:
The following is only a rough plan for now, and could change completely over time:
Right now, I'd say the title screen and level select will be included in some way, but not the data select - I'd replace it with a similar custom menu. And the competition mode will be left out altogether, so no menus there. Did I miss anything?