Green Hill Zone
- Sep 4, 2017
This might be a weird question, but is there any way to clear your progress with Sonic 3 AIR? To be specific, I want to clear the achievements so I can demonstrate in a stream the ability to unlock things.
No problem! Open the folder %appdata%/Sonic3AIR in Windows Explorer, and delete the playerprogress.bin file there.This might be a weird question, but is there any way to clear your progress with Sonic 3 AIR? To be specific, I want to clear the achievements so I can demonstrate in a stream the ability to unlock things.
Controlling Tails: It looks like the game thinks you have two controllers active at the same time, even though it's just one. This way you control Tails as well (though only his jump buttons as it seems). I only noticed that because you get a small Tails icon at the borders if Tails is offscreen - and that only happens if there's actual input on player 2. If you're using a software like Joy2key or similar, maybe you can change the configuration there to make it work?
I'm having some questions here:But now this appears:Video initialization failed?
I am running the game on macOS via Crossover. I checked it's game controller settings and it only detects one controller. However, I found out that controlling Tails with the left stick works fine and only the d-pad is broken.If you're using a software like Joy2key or similar, maybe you can change the configuration there to make it work?
That's some great information, thanks a lot!I tried out the new test build.
- The release build mostly worked, but sometimes when creating a new wineprefix, the window would show up as 4:3, and then a script error appeared. This started happening with my regular wineprefix as well. The new build doesn't have this problem.
- Screen Filter and Scanlines are both blacked out. It should be possible to get these shaders working, but you'll need to test it on a Linux machine with Intel iGPU. One thing that might work is requesting a GL Core profile instead of the default Compatibility profile. (The Mesa drivers don't provide "newer" functionality when using a Compatibility profile.) See https://wiki.libsdl.org/SDL_GLprofile for more information. Note that if Core profile isn't available, initialization might fail, in which case you should fallback to Compatibility.
- Related to SDL: The version included with S3AIR is v2.0.4. The current version is v2.0.9. Some of the changes since v2.0.4 include explicit support for Nintendo Switch Pro Controllers, support for wired Xbox/PS4/Switch controllers, and the Nintendo Switch/Wii U GameCube controller adapter. The Windows version switches from XAudio2 to WASAPI, which may help with audio issues on some systems.